Splatoon Raiders: Not an inkstraction shooter after all
カートのアイテムが多すぎます
カートに追加できませんでした。
ウィッシュリストに追加できませんでした。
ほしい物リストの削除に失敗しました。
ポッドキャストのフォローに失敗しました
ポッドキャストのフォロー解除に失敗しました
-
ナレーター:
-
著者:
Send us Fan Mail
There was once a quote about how "a house divided cannot stand," and I am not going to look up the exact quote because I am extremely lazy and it helps show that this isn't eh-aye content generated churn - you know one of those clankers would have bothered to look up the quote and attribute it to Honest Abe. (Maybe I should look it up after all, I know one of them guys said something about not being able to tell a lie... but that was definitely about a cherry tree as the mythos goes and I know for a fact that is wooden teeth Washington (I know it was actually dead peoples' teeth and not wood), but then again Abe is also supposedly known for his honesty so...)
As the younger generation says, I am yapping. Because we are ourselves divided on Splatoon Raiders - a good single player time but perhaps it could use the multiplayer elements that put the series on the map after all? If you'll indulge someone who keeps buying Nintendo games at launch, it does feel like they haven't had the gall to do anything experimental lately. I mean Raiders is technically competent, but if you slotted it in as the single player campaign in any other Splatoon game I probably wouldn't have noticed the substitution.
Oh, and we played some visual novels by Type-Moon and Porter says the Avatar Legends the Fighting Game is hard to get behind and weirdly quiet. What is it with Nickelodeon games and having no soundbites from the shows themselves?
At least Fire Emblem is gonna let me play through all the routes in one go this time.