『Spawn On Me with Kahlief Adams』のカバーアート

Spawn On Me with Kahlief Adams

Spawn On Me with Kahlief Adams

著者: Spawn On Me LLC
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概要
Spawn On Me with Kahlief Adams is the internet’s definitive video game podcast featuring and spotlighting gamers of color. Brought to you directly from Brookago brings you gaming news, previews, and reviews while simultaneously looking at how games affect the world. Humor, insight, and some of the most important people in the gaming world can be found in only one place…the Spawn On Me podcast! Check out our work on IG, Youtube, Twitch - https://campsite.bio/spawnonme Business inquiries - spawnonmepodcast@gmail.comCopyright Kahlief Adams 2021 SF
エピソード
  • Modern Warfare 4 EXCLUSIVE: My Interview with Infinity Ward’s Mark Grigsby & Geoff Smith
    2026/11/02

    I sit down with Mark Grigsby, co-studio head of Infinity Ward, and Geoff Smith, studio multiplayer creative director, for an EXCLUSIVE conversation on Modern Warfare 4. I've been trying to track these brothers down forever and I finally got them in the room.We get into why MW4 is the best Call of Duty in years, the DMZ nod inside the campaign, Price's "hero to zero" arc, the brotherhood between U.S. and South Korean Marines, why Wu-Tang HAD to be in that cold open, and the Batman Arkham-inspired first-person brawler mechanic.On the DMZ side: what Geoff wanted to fix from the first game, why the parachute became a consumable, how they're balancing sweats vs. new players, and the first look at XO1 — the spiritual successor to Building 21.After the interview, I come back solo with some real talk on the Gears of War $500M budget discourse, Jason Schreier's video breaking it down, and why players don't actually care about game budgets — they just want developers to not deserve the money they're making.


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    1 時間 5 分
  • Mass Effect Is Dead: Unpacking the BioWare Closure with Cam Hawkins
    2026/10/26

    I'm back after nearly a month off and joined by my man, my mellow, the smoothest kind of fellow — Cam Hawkins of the Party Chat JRPG Podcast — to unpack a HEAVY few weeks in gaming.We open with the news that broke our hearts: BioWare is closing. After more than 30 years and franchises like Baldur's Gate, Neverwinter Nights, Star Wars: Knights of the Old Republic, Dragon Age, Mass Effect, and Anthem, EA is shutting the studio down and ending development on the next Mass Effect project. We read through BioWare's farewell statement, talk about how this one hit different than other closures, and dig into the leaked Mass Effect trailer that showed us exactly what we were going to lose — including a middle-aged Liara anchoring a brand new trilogy.Cam and I get into:• Why BioWare's influence runs through Witcher 3, Baldur's Gate 3, and basically every modern Western RPG• The "save Mass Effect" campaign and whether any publisher could realistically pick BioWare up• EA's restructuring, the Saudi buyout, and the "open world football" direction that doesn't inspire confidence• IP fatigue, Expedition 33, and whether gamers really know what they want• The "too online" problem and how it distorts what success looks like• How Japanese studios develop talent differently from the layoff-heavy US modelThen we get into WHAT WE'VE BEEN PLAYING:• Valor Mortis — the Napoleon-era Souls-adjacent first-person parry game from the Ghostrunner devs (BioShock vibes, Atomic Heart energy)• Final Fantasy Resonance — Cam makes the case that THIS might be the JRPG for me, and I'm actually convinced• Toy Story Retro Roundup — Atari going HAM on nostalgia (and I admit I've never seen a Toy Story movie, send help)• Gears of War: E-Day — I'm calling it: the best Gears game ever made. Prequel done right, Dom finally gets his moment, locusts are terrifying again• Control Resonant — probably my GOTY. Smarter than the original, better enemy diversity, that ending is WILDHeads up: Mark Grisby, co-studio head of Infinity Ward, is coming on the show this week to talk Call of Duty. Stay locked in.— FOLLOW SPAWN ON ME —X / Twitter: @SpawnOnMeInstagram: @spawnonmepodcastTikTok: @spawnonmeYouTube: youtube.com/SPAWNONMETwitch (Live Wed 6PM PST): twitch.tv/SPAWNONMEAll links: campsite.bio/spawnonmeBusiness: spawnonmepodcast@gmail.com


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    1 時間 17 分
  • Gaming's Most Delicate Story — And How He Got It Right | The Light in the Darkness
    2026/09/22

    Luc Bernard has been trying to make The Light in the Darkness for nearly 20 years. It's a graphic novel-style narrative game set in occupied France during World War II — where you play as a Jewish family, experiencing the Holocaust not through combat, but through helplessness, fear, and the slow erosion of safety. It's the first game of its kind. And on Episode 591 of Spawn On Me, I sat down with Luke to find out how it got made, what it cost him emotionally, and why the Director's Cut is the version the world actually needs to see right now.

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    42 分
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