『Spawn On Me with Kahlief Adams』のカバーアート

Spawn On Me with Kahlief Adams

Spawn On Me with Kahlief Adams

著者: Spawn On Me LLC
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Spawn On Me with Kahlief Adams is the internet’s definitive video game podcast featuring and spotlighting gamers of color. Brought to you directly from Brookago brings you gaming news, previews, and reviews while simultaneously looking at how games affect the world. Humor, insight, and some of the most important people in the gaming world can be found in only one place…the Spawn On Me podcast! Check out our work on IG, Youtube, Twitch - https://campsite.bio/spawnonme Business inquiries - spawnonmepodcast@gmail.comCopyright Kahlief Adams 2021 SF
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  • They Raised their Arms To The Wind As A Kid. Now They Command It As Storm.
    2026/08/06

    I've been wanting to have this conversation for a long time, and it did not disappoint. This week on Spawn On Me, I sat down with Mara Junot — the voice of Ikora Rey in Destiny, Storm across multiple Marvel games, and Queen Sindel in Mortal Kombat — and we went deep on everything from their origin story to what it actually takes to build a lasting career as a voice actor.

    Mara gets real about starting out with zero voiceover resources in their area, teaching themselves through YouTube and podcasts, and spending nearly 8 years as a country radio DJ before discovering the world of voice acting. They break down what agents actually expect from you (hint: it's not 10%), why introverts can absolutely thrive in this industry, and why they ignored everyone who told them they couldn't do trailers.

    We also talk about voicing Storm across Marvel Midnight Suns, Ultimate Alliance 3, and the new Marvel Tokon — and the deeply personal reason Storm means more to them than any other character they've played.

    This is one of my favorite conversations of the year. Don't sleep on it.

    We are the culture. 🎮✊

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    33 分
  • I Played Silent Hill: Townfall For 3 Hours & Here's Everything You Need To Know
    2026/07/29

    I got a chance to go hands-on with Silent Hill: Townfall at a private preview event in LA, and I have to say — this one is something special. Three hours with the game, a decorated hotel setup themed around the Scottish town of Saint Amelia, and a live Q&A with writer/director Jon McLennan from ScreenBurn and series producer Akimoto-san from Konami. Yeah, it was that kind of event.

    This episode is my full breakdown of what I saw, what surprised me, and why I think this might be one of the most important Silent Hill games ever made.

    We talk the first-person perspective shift and why it works, the CRTV mechanic that replaces the classic radio in the freshest way possible, the gyroscopic DualSense puzzle design, the 2.35:1 cinemascope presentation, and the five endings — including some secret ones. We also get into the combat, which is brutal and deliberate in the best way, and the stealth system that puts you in genuine danger at every turn.

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    19 分
  • The Xbox Reset, PS Disc Death & Why Gaming Is At A Crossroads
    2026/07/20

    3,200 Xbox jobs. Studios sold, studios cut loose, studios just gone. And PlayStation is telling us physical discs will be done by 2028. I sat down this week and gave you my honest, unfiltered take on all of it — not just the business moves, but what this means for the actual human beings living through this. As somebody who is currently laid off himself, this one hits close to home, and I'm not going to pretend otherwise.This episode covers:- 📌 The Xbox Reset — Asha Sharma's "most significant restructure in Xbox history," the 3,200 jobs being cut, and the real-world chaos that's followed- 📌 What going independent actually means for studios like Double Fine, Compulsion, Ninja Theory, and Undead Labs when runway and budgets are uncertain- 📌 The future of big IP — how do you make Elder Scrolls 6 or Fallout 5 when you just gutted the studios building them?- 📌 PlayStation ending physical disc production in January 2028 — and my take that's a little different from the hot takes flooding your timeline

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    36 分
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