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Semiotics and (video) games

Semiotics and (video) games

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In this episode we discuss a concept which has been important – but implicit – in many previous episodes: semiotics, or meaning-making through signs. Hosts Dr. Ibi and Dr. Joe cover topics including:


  • The linguistic foundations and broad applications of semiotics;
  • Definitions and different types of signs;
  • Multi-modal semiotics in (video) games;
  • Genre-specific and genre-independent semiotics;
  • The relationship between signs and ludemes;
  • Examples such as UI, rarity colours, and controls;



Contains some strong (and other types of) language.


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Resources:


Blomberg, J. 2018. 'The Semiotics of the Game Controller', Game Studies, 18(2). https://gamestudies.org/1802/articles/blomberg


Chandler, D. 'Semiotics for Beginners'. https://www.cs.princeton.edu/~chazelle/courses/BIB/semio2.htm


Hawreliak, J. (2018). Multimodal Semiotics and Rhetoric in Videogames. Routledge. https://doi.org/10.4324/9781315159492

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