S2E12 - PACE - Predictability and Cadence Engine
カートのアイテムが多すぎます
カートに追加できませんでした。
ウィッシュリストに追加できませんでした。
ほしい物リストの削除に失敗しました。
ポッドキャストのフォローに失敗しました
ポッドキャストのフォロー解除に失敗しました
-
ナレーター:
-
著者:
Executives aren't asking "are we busy?" They're not asking "are we shipping features?" They're asking one question: Are we predictable? Do the sprint commitments we make to the business actually hold up?
Most agile teams can't answer that. Not because the data doesn't exist — it does, sitting in Jira, Azure DevOps, or a spreadsheet right now. Because nobody has built the engine to surface it.
In Episode 12, Rick introduces PACE — the Predictability and Capacity Engine — the third AI agent in his production system series. PACE tells you the truth about your agile teams: not just what they delivered, but whether they're getting more or less disciplined over time, and exactly why.
The Metric Problem: Velocity, burn down, and story points are lagging indicators. They show what happened. They don't tell you why stories slipped, whether you're improving or degrading, or what to do about it. Velocity going up might just mean you're getting faster at rolling unfinished work to the next sprint.
The Distinction That Changes Everything: Is the problem capacity (team size, sprint commitment) or readiness (stories entering sprint without clear requirements, designs, or resolved dependencies)? You cannot fix a readiness problem by adding people. PACE separates them — every sprint, every team, over time.
Two Metrics That Actually Matter:
📊 Slide Rate — % of committed stories that don't finish in their sprint. Target: under 10%. Warning: above 20%.
📊 Readiness Debt — % of stories entering sprint unready. This is a leading indicator. 40% readiness debt will cause slide. Not if. How much.
The Real Client Story: Large financial services company. 43 sprints. 48,621 Jira issues analyzed. Surface metrics looked healthy — velocity up, cost per story point down. PACE found the team wasn't getting worse at execution. They were getting worse at readiness — and it was accelerating. Slide rate climbed from 11.8% to 18% to 28% for the new team. The instinct was to ask "how do we increase velocity?" PACE revealed the real question: "Why are we accepting unready work?"
Four PACE Deliverables:
- Color-coded sprint dashboard (green/yellow/red by slide rate and readiness thresholds)
- Best and worst sprint identification (best = proof the team CAN be predictable; worst = investigation targets)
- Trend narrative ("slide rate increased from 10% to 25% — this is a process problem, not a people problem")
- Targeted action recommendations based on what the data actually shows
Rick's Signature Metric: Cost Per Story Point Not just "did velocity increase?" but "did we get more done per dollar?" When you add 40 people, PACE shows whether you actually got more efficient — and what additional work was accomplished. Metrics that were previously impossible to calculate.
The Discipline Paradox: Discipline feels like friction. Readiness checks, pushing back on unready stories — it feels like slowing down. But discipline is what makes teams fast. When stories enter ready, they complete on time. When sprints finish clean, velocity stabilizes. When commitments hold up, stakeholders trust you. PACE measures that discipline.
Portfolio Scale: Run PACE across 10, 20, or 100 teams. Compare Team A (8% slide) to Team B (30% slide) on similar work. Spread what works. Organizational learning at portfolio scale — from data that already exists in your sprint tools.
PACE + ARIA: ARIA (Episode 10) = project-level health. PACE = team execution discipline. Together they answer: "Is this project healthy?" and "Is this team predictable?" PACE's forward-looking health check flags current sprint issues before the sprint closes — no more waiting until it's too late.
Next Episode: Gatekeeper — the portfolio intelligence agent that decides which projects should even start. Most organizations say yes to too many things. When everything is a priority, nothing is. Gatekeeper forces the hard conversations before commitment, not after.
Remember: Discipline isn't friction. It's what makes you fast.