『Pembridge Podcast』のカバーアート

Pembridge Podcast

Pembridge Podcast

著者: Carter Pembridge
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概要
Long-form conversations with the developers, writers, and creators behind the games that shaped a generation. Hosted by Carter Pembridge.Copyright Carter Pembridge SF
エピソード
  • Writing Star Wars: Zero Company | Aaron Contreras
    2026/10/28
    Aaron Contreras is the narrative director of Star Wars Zero Company. His previous work includes leading the story of Star Wars Jedi: Fallen Order and Jedi: Survivor.

    Caroline Dean is a video game writer at Bit Reactor and a co-writer of Star Wars Zero Company, working alongside Cole Swany under narrative director Aaron Contreras.

    Cole Swany is a senior narrative designer and writer at Bit Reactor working on Star Wars Zero Company. He previously worked on Jedi: Survivor, including writing the character Skoova Stev.
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    1 時間 52 分
  • Designing KOTOR and Mass Effect Trilogy | John Winski
    2026/10/24
    John Winski joined BioWare in 1995 and helped bring some of its most beloved worlds to life, working on Baldur’s Gate, Neverwinter Nights, Star Wars: Knights of the Old Republic, Jade Empire, and the Mass Effect trilogy. John joins me for a conversation about building KOTOR’s Tatooine and Kashyyyk, creating encounters across Mass Effect, and the technical challenges behind moments players still remember. We also discuss early BioWare culture, the personal cost of crunch, and his perspective on EA’s acquisition and the studio’s changing direction. Along the way, we get into SWTOR, our experiences playing these games, tabletop gaming, and John’s transition from making games to teaching the next generation of developers. A conversation about the games, the people who built them, and what that work meant on both sides of the screen.
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    2 時間 51 分
  • Designing Fallout, Skyrim, & Starfield | Dane Olds
    2026/10/18
    Dane Olds spent nearly two decades at Bethesda helping bring Fallout 3, Skyrim, Fallout 4, and Starfield to life. From Skyrim’s Dwemer creations and Daedric artifacts to Fallout’s weapons, his work has been in the hands of millions of players. We sit down for a nearly three-hour conversation about his beginnings on Shivering Isles, working with Todd Howard, creating some of Bethesda’s most recognizable weapons, and stepping into leadership on Starfield and Shattered Space. Dane shares the story behind Fallout 4’s controversial assault rifle, a rejected Power Fist design, and how his personal copy of Daggerfall ended up on Steam. We also get into metal music, retro gaming, Starfield’s reception, and what life after Bethesda looks like for someone who always felt called to make games.
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    2 時間 52 分
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