『Power Creep - A Destiny 2 Podcast』のカバーアート

Power Creep - A Destiny 2 Podcast

Power Creep - A Destiny 2 Podcast

著者: Alexander Green
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概要

A Destiny 2 Podcast Discussion Each TWID (or Patch Notes) as it Comes out.

© 2026 Power Creep - A Destiny 2 Podcast
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  • Bungie Just Revived Airborne PvP… With Bows | Power Creep Ep. 4
    2026/01/15

    Bungie just dropped a mod that reads like it was designed to undo the entire airborne effectiveness era — and it’s about to turn Crucible into a vertical nightmare.

    In Power Creep Episode 4, we break down the TWID details for Arms Week 3 (Jan 27 – Feb 3), where bows go center stage… and the new Jumpshot mod threatens to flip PvP on its head by stacking damage, target acquisition, draw speed, and movement speed just for drawing a bow mid-air.

    Yes. In the air. With buffs. On purpose.

    We also cover:

    The new volatile bow mods (Shatter Shafts, Tungsten Bowstring, Jumpshot) and what breaks first

    Medieval Hardware, the bows/glaives/swords-only Crucible playlist with no abilities or supers (aka: Bungie’s controlled chaos test lab)

    The LIVE RIGHT NOW endgame shake-up: significantly increased heavy weapon damage + ammo drops in Portal activities — the best efficiency window you’ll get all season

    Trials shifting to Pacifica (lane city) while Cataphract stays on the menu

    The known issue that keeps tricking players: activities defaulting to Normal unless you manually switch to Expert

    This week is a live-fire sandbox experiment: heavy economy juiced, weapon-only PvP tests, and a mod that makes the sky feel safer than the ground.

    So… is Bungie testing a future where AE is selectively dead?
    Is Jumpshot a “data week” mistake or a deliberate design pivot?
    And what’s your counter-plan when the archers start flying?

    Are you abusing Jumpshot… or hunting the people who do?

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    34 分
  • 🚨 Marathon’s Loot System Is Destiny RNG… But Worse | Power Creep Bonus
    2026/01/15

    Bungie just gave us the first real look at Marathon’s core identity — and if you’ve ever lost your mind chasing a Destiny god roll, this is mandatory listening.

    In this Power Creep Bonus Episode, we break down Marathon’s Runner Shell system and translate dev-speak into what players actually care about:

    How brutal is the grind going to be?

    Marathon isn’t “just another extraction shooter.” Bungie is trying to transplant Destiny’s obsessive buildcrafting into a PvPvE survival loop — with seven distinct roles, deep class identity, and a build economy built around four pillars:

    Cores. Implants. Weapons. Mods.

    Cores look like healthy, shell-defining choices… but Implants are where the anxiety starts:

    • universal stat boosts
    • random perks
    • and higher-tier implants with bonus fixed perks on top

    That’s not a loot chase. That’s a multi-layer slot machine — tier + stats + fixed perk + random perk… all stacked.

    We also dig into:

    • why Cores vs Implants could decide whether shells stay unique or become homogenized stat-checks
    • how the Vandal mobility vs “Chaotic Propel” slam build hints at true sandbox creativity
    • why the Rook Frame might be the smartest retention system Bungie’s ever built… or a risk-free trap that drains the high-stakes playlists

    This is the moment where Marathon either becomes Bungie’s next obsession… or the next game that burns players out with RNG.

    So tell us: Are you excited… or already feeling gear anxiety?
    Which shell are you picking first — Vandal chaos, Recon intel, or Triage support?
    And did Bungie just rebuild Destiny’s grind in a new genre?

    Let’s hear your theorycraft.

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    16 分
  • 🚨 Trials Was Rigged by Accident — Bungie Finally Admitted It | Power Creep Ep. 3
    2026/01/13

    Bungie just confirmed one of the wildest Destiny 2 community theories — and it changes how we look at every recent Trials run.

    In Power Creep Episode 3, we break down Patch 9.5.0.5, a massive “cleanup” update that quietly admits lobby balancing was accidentally enabled in Trials of Osiris — a system designed for low-stakes modes that fundamentally breaks competitive integrity.

    This explains the chaos.
    The sweep-or-be-swept weekends.
    The random-feeling cards.
    The sense that skill suddenly didn’t matter.

    And that’s only the beginning.

    We also dig into:

    • Why account-wide Triumph tracking is a huge win for grinders
    • How syndicate progress bugs were punishing efficiency
    • The end of infinite Warlock suspend chains
    • Cheese fixes in Equilibrium that force players back into intended mechanics
    • Why Bungie is giving LFG teams more revive tokens and time instead of nerfing enemies
    • What this patch says about Bungie’s QA pipeline and backend stability

    This update gives massive relief — but it also raises uncomfortable questions.

    How long was Trials broken?
    How many Lighthouse runs were affected?
    And if something this big slipped through… what else is currently broken that we don’t know about yet?

    Is this patch restoring trust — or exposing deeper problems?
    Did Trials finally feel different this weekend?
    And which fix mattered most to your playstyle?

    We need your data. Let’s talk.

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    33 分
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