エピソード

  • [PREVIEW] World 2: Inside (2016)
    2026/08/22

    In this episode game design professor Dr. Ada Wish, playwright Katie Coleman, and elite gamer Gia Szekeres discuss the design of 2016's Inside, which was ranked #92 on the Polaris List.

    Back us on Patreon at Patreon.com/OverworldPodcast to access our full show notes and the next episode two-weeks early.

    • Citations

      • The Playdead Unofficial Museum, created by TEN RAN 432

      • How Inside's levels were designed, by Alex Wiltshire at Rock, Paper, Shotgun

      • Three GDC talks given by the Playdead team including

        • Huddle Up! Making the [SPOILER] of 'INSIDE', 2017

        • Low Complexity, High Fidelity: 'INSIDE' Rendering, 2016

        • Temporal Reprojection Anti Aliasing in INSIDE, 2016

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    5 分
  • World 1: The Legend of Zelda and Breath of the Wild (1986, 2017)
    2026/08/22

    In this first episode of Overworld, game design professor Dr. Ada Wish, playwright Katie Coleman, and elite gamer Gia Szekeres discuss the design of The Legend of Zelda (1986) and The Breath of the Wild (2017).

    Back us on Patreon at Patreon.com/OverworldPodcast to access our full show notes and the next episode two-weeks early.

    Citations:
    Super Nintendo, by Keza Macdonald (2025)
    Shigeru Miyamoto: Super Mario Bros., Donkey Kong, The Legend of Zelda (Influential Video Game Designers), by Jennifer Dewinter (2015)

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    1 時間
  • Announcing - Overworld: How Design Connects Great Games!
    2026/08/16

    Episodes releasing every other week, coming soon!

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    1 分