エピソード

  • Episode 141 - Xbox 360 is 20yrs Old
    2025/11/30

    The Xbox 360 is officially 20 years Old. almost drinking age here in America LOL. During the seventh Generation Microsoft brought use. The First HD Console. the blueprint for Online Gaming. Games Like Halo 3, Halo Reach, Gears of War, Ninja Gaiden 2 and so Much more. but it wasn't all sunshine and rainbows. The famous Red Ring of Death Caused Microsoft a lot of Problems and consumers a lot of headaches. Mattherw Juarbe talks about his history with Microsoft Seventh Gen Console. The Xbox 360

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    39 分
  • Episode 140 - AMD’s Maintenance Mistake Why RDNA 2 Still Matters
    2025/11/02

    AMD just put RDNA 1 and RDNA 2 graphics cards into “maintenance mode,” cutting off future game optimizations for hardware that still drives a massive part of the gaming world. From PC GPUs to the PlayStation 5 and Xbox Series X, RDNA 2 is everywhere. So why call it legacy?
    Join Matthew as he dives deep into AMD’s confusing decision, explores the history of the GPU wars, and explains why this move could hurt AMD’s reputation while NVIDIA keeps strengthening its lead.

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    31 分
  • Episode 139 - Where Should the Next Pokémon Game Take Us
    2025/10/20

    Pokémon has taken us from Japan to France, Hawaii, and Spain — but where should the next adventure begin? In this episode, we explore real-world locations that could inspire the next Pokémon mainline or spin-off region. From the ruins of Italy to the jungles of Brazil and deserts of Egypt, join us as we imagine what Game Freak’s next stop on the world map could be.

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    15 分
  • Episode 138 - Massive Data Leak concerning the future of Pokémon
    2025/10/14

    A massive leak has shaken the Pokémon world. In this episode, we dive into the latest revelations about Generation 10 its rumored titles, region, and gameplay features—as well as internal documents suggesting Game Freak’s budgets for Pokémon Legends: Z-A, Scarlet/Violet, and their next-gen projects. We also explore what these leaks might mean for the future of the franchise, how credible they are, and how this all fits into the bigger picture of how Pokémon games are made. Whether you’re hype, skeptical, or somewhere in between, join us as we unpack the secrets behind the leak.

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    23 分
  • Episode 137 - The Vulkan Dilemma Why PC Games Still Lean on DirectX
    2025/10/14

    Vulkan promised faster, cross-platform gaming performance, so why do most PC games still use DirectX? In this episode of Meta Beta Gaming, we break down the battle between Vulkan and DirectX, exploring developer challenges, Windows dominance, and where Vulkan truly shines, from Linux to the Steam Deck.

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    26 分
  • Episode 136 - Demon Slayer Infinity Castle Part 1 Film Review
    2025/09/21

    In this episode, we dive into the Demon Slayer: Infinity Castle trilogy and break down the First of the three-part finale films. we also discuss how the manga’s final arc is being adapted across the three films. Join us as we explore the pacing, the fights, and the big moments fans can expect as Demon Slayer races toward its finale.

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    17 分
  • Episode 135 - The Rise and Fall of the Luminous Engine
    2025/09/21

    Today we're diving into the story of one of the most overhyped and underwhelming game engines in recent memory Square Enix’s Luminous Engine. This is the tech that powered Final Fantasy XV and Forspoken, two games that looked amazing in trailers but hit major roadblocks during development.

    We’ll walk through how this engine started, why Square Enix thought it could rival Unreal, and how it ended up holding back the very games it was supposed to elevate. From flashy tech demos to real-world development headaches, this episode breaks down what went wrong, and why Square Enix eventually ditched it for Unreal Engine.

    If you're into Final Fantasy, game development, or just love hearing how big ideas crash and burn this ones for you.

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    21 分
  • Episode 134 - Why Unreal Engine 5 Games Feel So Badly Optimized
    2025/09/21

    Why do so many Unreal Engine 5 games look incredible but run terribly on PC? In this episode of Meta Beta Gaming, we dig into the truth behind UE5’s performance struggles. From Nanite’s CPU overhead to Lumen’s heavy lighting demands and the rise of Metahumans, we break down why developers are leaning too hard on UE5’s flashy features without thinking about balance. We also dive into the “Buffet Problem” how some studios throw every tool into their games and spotlight titles like Fortnite, RoboCop: Rogue City, and Tekken 8 that prove UE5 can run well when used smartly. If you’ve ever wondered why your GPU is chilling while your CPU is on fire, this is the episode for you.

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    33 分