『Episode 137 - The Vulkan Dilemma Why PC Games Still Lean on DirectX』のカバーアート

Episode 137 - The Vulkan Dilemma Why PC Games Still Lean on DirectX

Episode 137 - The Vulkan Dilemma Why PC Games Still Lean on DirectX

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Vulkan promised faster, cross-platform gaming performance, so why do most PC games still use DirectX? In this episode of Meta Beta Gaming, we break down the battle between Vulkan and DirectX, exploring developer challenges, Windows dominance, and where Vulkan truly shines, from Linux to the Steam Deck.

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