エピソード

  • The LBX Show #66 - Flying Drone Laser Tag, Scene75 & The Light, & More!
    2026/03/02

    Sponsored by Intercard!
    Sponsored by Alan-1!

    On this week's show we tour the future of location-based entertainment with London-led immersive design, a drone-chasing “laser tag” teaser, and pragmatic wins that help operators drive real revenue. Fresh arcade releases, big-footprint FEC moves, and a simple local SEO plan round out the show.

    • Amusement Expo update and LBX Show team on the floor
    • Little Lion’s arcade arena model and AI-driven NPCs
    • Drone pursuit combat experience blending theater and laser tag
    • Why London leads immersive theater and what that means for venues
    • Phantom Vanguard gameplay, cabinet design and price context
    • Atari Recharged cabinets using Pepper’s Ghost effect
    • Pinstripes’ conversion to 810 Billiards and branding lessons
    • Sandbox VR expansion and edutainment installs in Asia
    • Scene75’s mega-FEC strategy inside a mall footprint
    • Cinetainment at The Light with a full attraction mix
    • Center Parcs’ evolving competitive socializing hub
    • Local SEO tips and tricks
    • Website and booking basics that convert traffic

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    56 分
  • Virtual Arena #22 - Immersive Education
    2026/02/24

    In this special feature of Virtual Arena we look at the developments in the educational and technology (EduTech) sector, while attending Europe’s largest teaching and training convention, and see the deployment of the latest VR headsets and classroom applications proving the strength of XR in this sector.

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    14 分
  • Sound Off #111 - Transmedia IP in LBE & Amusement, Tradeshow Wars, and more!
    2026/02/24

    Sponsored by Intercard!
    Sponsored by Alan-1!

    On this week's show we dig into why big-box esports keeps missing while tournament-led play thrives, then map a whirlwind of IP, tech, and trade show shifts reshaping location-based entertainment. From Disney pivots to Pokémon pinball and LED enclosures, we discuss what actually drives repeat visits and revenue.

    • tournament-led small-format esports sustaining repeat play versus large-format arenas
    • Disney leadership changes altering IP deployment
    • Topgolf leadership move and Dave & Buster’s investors “hold”
    • IP-based kid venues struggling with repeat visitation and age targeting
    • shared reality VR growth and the Vegas repeatability trap
    • LED versus projection in immersive enclosures, kinetic 3D LED trend
    • sportstainment mega-site blueprint for long dwell and mixed ages
    • Logan airport arcade proof of uptime
    • Warhammer flagship LBE, Sega transmedia, Mario and Pokémon momentum
    • trade show turf war in MENA and vendor consolidation pressure

    Subscribe and visit LBX Collective for more!

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    1 時間 12 分
  • The LBX Show #65 - Topgolf’s New CEO, Odyssey Manor, Arcade Updates, & more!
    2026/02/23

    Sponsored by Intercard!
    Sponsored by Alan-1!

    On this week's show we discuss Amusement Expo momentum, immersive F&B bets in Vegas, a major leadership move at Topgolf, and a slate of arcades, kart tracks, and VR arenas opening, evolving, or closing. Adam Pratt shares new games that matter for barcades and FECs, and Chuck DeMonte lays out a practical marketing funnel to turn awareness into foot traffic.

    • Amusement Expo schedule and why education days matter
    • Odyssey Manor’s immersive cocktail design and repeat-visit hooks
    • Dave McKillips to Topgolf and what how a multi-attraction strategy could fix
    • Dartsee’s skills-first darts mode for progression and retention
    • VR franchise growth vs footprint, content cadence and claims
    • Pizza-arcade hybrids competing on value and redemption
    • Active-play FECs challenging classic all-in-one models
    • Andretti and K1 Speed’s karting-led event strategies
    • Japanese-style arcade fit for Torrance demographics
    • Perfect Pour Pabst Edition for bar venues
    • Stern’s Pokémon pinball as a cross-generation magnet
    • Simple marketing funnel: awareness to loyalty with clear metrics

    Visit LBXCollective.com and sign up to receive the Stinger Report, Entertainment Social Arena, and Virtual Arena newsletters.

    Subscribe and visit LBX Collective for more!

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    1 時間 10 分
  • Entertainment Social Arena #15 - Social Entertainment's Galloping Growth
    2026/02/19

    The evolving landscape of social entertainment is significantly reshaping the amusement industry, as evidenced by EAG 2026 in London, where a record number of exhibitors showcased products blending amusement with immersive social experiences. Key trends include the integration of competitive socializing venues with traditional amusement offerings, exemplified by innovations from SEGA Amusement International, GameVolt, and newcomers like Battleup and TRIOTECH. The event highlighted a surge in gamified activities such as mini golf, shuffleboard, shooting galleries, and AR-based games, reflecting a shift towards highly social, shareable experiences. Additionally, the rise of frictionless payment systems and service robots signals technological advancements supporting this trend. The industry’s recognition of social entertainment as a crucial growth area is further emphasized by upcoming US trade discussions, including a keynote on “Social Entertainment: Amusements Competitive Edge” at AEI 2026. This convergence signifies a strategic move for investor focus, as traditional amusement operators increasingly embrace social-driven revenue streams amid a competitive global market.

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    17 分
  • Sound Off #110 - Leader Shake-Ups, iQIYI Land, Vitruvian VR & More!
    2026/02/17

    Sponsored by Intercard!
    Sponsored by Alan-1!

    On this week's show we discuss how leadership changes ripple across our industry as CFOs step into CEO roles, raising questions about vision, risk, and long-term brand health. We weigh Disney’s shift, Six Flags’ policy pivots, VR’s LBE momentum, and the transmedia race between Netflix Houses and iQIYI Land.

    • CFO-to-CEO executive shakeups and brand risk
    • Disney leadership change, parks strategy, pricing reform
    • CEC’s CIO transition and operational tech alignment
    • Moonshot closure and competitive socializing lessons
    • Rent pressure, relocations, and Kung Fu Saloon
    • Regional park closures, debt load, and safety fallout
    • Expansion announcements, branding notes, and logos
    • LBE VR content trends, mini-games, and motion platforms
    • Distribution, licensing, and keeping libraries fresh
    • Funding flows to LBX and investor sentiment
    • AR and MR feasibility vs marketing claims
    • Six Flags online arcade and POV recording policy
    • Cashless operations and guest friction
    • IP crossovers: Bomberman, Pokémon pinball, Lego tie-ins
    • Sega’s physical footprint rumors and positioning
    • Netflix Houses vs iQIYI Land modularity and scale
    • Investor reports, best practice, and trade show plans


    Subscribe and visit LBX Collective for more!

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    1 時間 12 分
  • The Stinger Report #1261 - Europe Amusement Race
    2026/02/17

    The start of 2026 has already delivered significant insights into the amusement and social entertainment markets, with the UK’s EAG 2026 standing out as a key indicator of emerging trends. The event showcased record-breaking exhibitor participation, highlighting innovations in amusement, VR, and gamified social platforms, including motorbike gaming and interactive shuffleboard. Notably, social entertainment sectors like augmented and projection-based experiences gained momentum, driven by companies such as 501 Fun, Game Volt, and Battleup. The show also underscored the importance of venue operations amid ongoing industry consolidation, with major players like Bandai Namco and Raw Thrills unveiling new titles. Meanwhile, music gaming experienced a resurgence, exemplified by Electrocoin’s debut of the ‘Dance Dance Revolution World’ in Europe. The event's evolving landscape reflects a shift toward immersive, social, and technologically advanced attractions, amid increasing international competition and logistical challenges, setting the stage for a pivotal year ahead in the global amusement industry.

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    17 分
  • The LBX Show #64 - Guest Gab w/Randy White on authenticity & more!
    2026/02/16

    Sponsored by Intercard!
    Sponsored by Alan-1!

    On this week's show we track how adult-focused, social, and authentic experiences are reshaping location-based entertainment, with Randy White from White Hutchinson sharing new data on spending, time use, and shifting tastes. Open & Shut with Kevin Williams maps the freshest openings, risky bets, and quiet closures across the U.S., Europe, Japan, and China.

    • birth decline and the shrinking kids market
    • educated households changing spending patterns
    • live events up, community venue time down
    • social games plus F&B beating attraction-only models
    • programming and seasonality driving repeat visits
    • alcohol moderation and the rise of zero-proof
    • food adventures as a core draw
    • authenticity over IP skins in guest choice
    • Taito, Genda, Round1, and Toca Social updates
    • space efficiency, dwell time, and revenue per square foot
    • mixed-attraction venues as the competitive edge
    • what fails fast: empty space and weak F&B

    Sign up for Randy’s Leisure eNewsletter at whitehutchinson.com
    Sign up for our LBX Collective newsletters at lbxcollective.com


    Subscribe and visit LBX Collective for more!

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    1 時間 16 分