エピソード

  • Entertainment Social Arena #17 - Competitive Socializing USA Visit! – Part 2
    2026/05/05

    Investors should note the rapid evolution in social entertainment, with a focus on immersive, mixed-use venues and gamified experiences. UK funds are investing in innovative concepts like Funk Bowling and SingPods, emphasizing AI-powered, interactive systems that drive revenue beyond traditional sports. Vegas’s AREA15 hub exemplifies this shift, hosting flagship IP-driven experiences such as the John Wick immersive attraction, integrating live actors, puzzles, and hospitality. Meanwhile, traditional players like Dave & Buster’s face declining sales amid strategic shifts back to core gaming and new IP rollouts. Overall, the sector is transitioning towards year-round, experience-rich environments fueled by transmedia branding and immersive technology.

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    11 分
  • Sound Off #120 - Gen Alpha wants phygital, WXO London debrief, Helium, & more!
    2026/05/05

    Sponsored by Intercard!

    On this week's show we walk through the realities hitting location-based entertainment right now, from VR arcade business pressure to the pricing and repeat-visit mechanics that decide who survives. We also connect big external shocks like Middle East instability and helium-driven chip constraints to the on-the-ground decisions operators make about tech, IP, staffing, and attraction mix.

    • why many VR arcades struggle with older formats and single-experience models
    • experience design over tech hype as the real driver of ROI
    • Middle East tourism and investment uncertainty affecting leisure development
    • helium supply constraints leading to semiconductor disruption and higher risk for tech deployments
    • Deal’s rebrand to ENL and the timing clash with EAG London
    • leadership changes at Triotech and a new sales hire at Touch Magics
    • Hasbro-licensed Clue murder mystery as a traveling immersive theater product
    • teen takeovers, Swatting, and the need for professional safety playbooks
    • Gen Alpha expectations and the push toward interactive, creative, phygital attractions
    • competitive socializing saturation and what phase two venues must do to earn repeat visits

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    1 時間 1 分
  • The LBX Show #75 - BW visits Shanghai, Airhop's Makeover, Japan's Evo & more!
    2026/05/03

    Sponsored by Intercard!

    On this week's show we’re broadcasting from Shanghai and turning a travel schedule into a ground-level tour of what modern mall-based entertainment looks like in China, from massive active-play parks to a karting add-on that feels like real-life Mario Kart. We also track the week’s biggest location-based entertainment trends, arcade game news, and the simple reasons FEC promotions keep failing.

    • Intercard’s 2026 event stops and why timing trade shows matters
    • touring Cheer Amusement’s Nanjing manufacturing operation
    • testing Arrowy’s high-speed karting gamification overlay
    • Shanghai’s BigX and the sports-first adventure park model
    • Partyday’s attraction density, navigation, original IP, and on-site F&B strategy
    • China mall arcade realities including cranes, gashapon, and goldfish machines
    • the latest openings and closures including rebrands, VR adventures, IP cafes, and mixed-use venue lessons
    • Arcade Corner highlights from Evo Japan plus EXA Arcadia fighting game announcements
    • Promo Pro Tips on planning, resourcing, and repeating promotions

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    1 時間 12 分
  • Entertainment Social Arena #16 - Competitive Socializing USA Visit! – Part 1
    2026/04/30

    Those following the sector note a significant surge in competitive socializing investments, highlighted by new facility openings and trade expo activity, signaling a key sector shift. The AEI 2026 showcased innovative products spanning retro cabinets, IP-based amusement, and immersive XR experiences, reflecting a growing convergence of social, hospitality, and entertainment trends. The sector's emphasis on gamified, social, and nostalgic experiences aligns with evolving consumer preferences, while the expansion of social entertainment chains and integration of AR/MR technologies underscores its growth potential. Despite some disconnect with traditional hospitality expos, the momentum indicates social entertainment is becoming a vital driver of future amusement industry revenues.

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    14 分
  • Virtual Arena #23 - Train Hard, Fight Easy!
    2026/04/28

    Our specialist feature on the Immersive technology landscape, we look towards the greater deployment of AR, MR and SR technology. Coming from the simulation and training sector, defining the latest immersive systems, while charting the trends that are shaping the sector.

    The consumer VR sector seems to be in freefall, but the reality of commercial application of the wider XR landscape is blooming. This however seems not to be receiving similar levels of publicity with the “gravy train” of Meta promotion of VR being derailed. The new vibe is to denigrate all aspects of VR, rather than shine light on the success stories.

    To redress the balance, we at the Virtual Arena continue to chart the investment and development of XR across the commercial space, without any ambassadorial commitments. And following on from our coverage of the XR Educational space – we now turn to the application in simulation during International Training Technology Exhibition & Conference (ITEC) 2026 – Europe’s largest dedicated event for defence training and simulation technology. Taking place at London’s ExCel conference venue.

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    14 分
  • Sound Off #119 - Competitive Socializing Saturation, D&B Gambling? & more!
    2026/04/28

    Sponsored by Intercard!

    On this week's show we discuss how competitive socializing is hitting a saturation point, and lay out why single-activity venues need a deeper entertainment mix to earn repeat visits. We also track the fast-moving business and tech signals reshaping location-based entertainment, from legal risk to VR pricing to AR smart glasses partnerships.

    • phase one competitive socializing saturation and the risk of one-and-done venues
    • why repeat visitation depends on progression and variety not just food and beverage
    • three key audiences for competitive socializing and how they behave
    • corporate and private hire as the stabilizing revenue engine and the outbound sales gap
    • IAAPA expo expansion pressure and how exhibitors decide where to invest
    • Dave & Busters legal claim in South Carolina and the skill versus chance debate
    • Sixes operating under administration and what a buyer would really inherit
    • Apple C-suite change as a signal for hardware strategy and XR expectations
    • Meta headset price hikes and what it means for commercial VR operators
    • Lane7 acquisition of Par 59 and what rebranding could mean
    • Topgolf’s new CEO doing facility visits and leading through listening
    • game IP films at CinemaCon and the upside for barcades and arcades
    • Sandbox VR Webby Award and the role of major IP partners
    • bowling projection mapping with AI scoring and what Bowl Expo may bring
    • gamification layers for trampolines climbing and cruise ship entertainment
    • Snap and Qualcomm partnership plus Atari interactive floor game packs

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    57 分
  • The LBX Show #74 - Medieval Mini Golf, Zombie Venues, & More!
    2026/04/26

    Sponsored by Intercard!

    On this week's show we run through rapid-fire location-based entertainment headlines, from a medieval-themed mini golf launch in Illinois to Pixel Floor landing inside Slick City’s European expansion. Then we shift into openings, closures, and acquisitions with Kevin Williams, including why attraction mix and concept refresh cycles decide who stays competitive.

    • Parcadia’s medieval mini golf concept, immersive theming, costuming and hidden discovery layers
    • Strategic operating hours as a margin lever, including adults-only nights and staffing reality
    • Pixel Games and Slick City partnership, maximizing under-slide space and revenue per square foot
    • Diversifying beyond a single anchor attraction, lessons from early trampoline park models
    • Gamification and “stickiness”, why scoring and repeatable challenges pull guests back
    • Disney Parks Retro Cookbook as nostalgia plus archive storytelling and transmedia brand power
    • New venue openings, soft opening learnings and brand polish improvements
    • Competitive socializing growth, gen one concepts and the risk of getting out-innovated
    • Closures, confusing licensing callouts and the “zombie venue” reality under administration
    • Lane7 acquisition of PAR 59, what consolidation signals for the UK market

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    41 分
  • The Stinger Report #1265 - Vegas Amusement Fun – Part 2
    2026/04/23

    The Amusement Expo International 2026 showcased a vibrant shift towards innovation and branded IPs, with major releases like Disney-themed arcade games, Pokémon pinball, and new VR and interactive attractions highlighting industry growth. The event emphasized social gaming, active entertainment, and clawcade trends, alongside collaborations with prominent brands and exclusive partnerships, such as Dave & Buster’s and Lionsgate. Despite a slight attendance dip due to external factors, the expo underscored resilience in the amusement sector, with increasing investments in FECs and social venues. Industry faces headwinds from geopolitical tensions, rising costs, and global economic uncertainties, signaling potential upheavals ahead.

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    17 分