『LBX Collective』のカバーアート

LBX Collective

LBX Collective

著者: Brandon Willey
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The LBX Collective aims to inform and educate, create opportunities to connect with industry peers, and to spur collaboration, discourse, and cross-pollination of ideas in the location-based entertainment and experience industry.

Join our online community at LBXGalaxy.com!

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© 2026 LBX Collective
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  • Entertainment Social Arena #20 - The UK Crucible for Social Entertainment - Part 2
    2026/07/23

    This following article signals a sector entering a more selective phase: UK competitive socializing is still attracting capital, but growth is increasingly concentrated in operators with scale, mixed-use formats, and clearer repeat-visit appeal. The strongest names are expanding through new openings and acquisitions, while weaker concepts face administrations, closures, and oversupply in crowded markets such as London, even as investor interest continues in the UK and New York. Reports on brand new openings in the London sector, along with the volatility that some chains are experiencing during this phase of development.

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    17 分
  • Entertainment Social Arena #19 - The UK Crucible for Social Entertainment - Part 1
    2026/07/21

    The UK social entertainment sector's dynamic growth, exemplified by high-profile launches and increasing investment in immersive venues and competitive socializing concepts across London and Manchester. Key developments include London's immersive experience hubs like Venue Picadilly Lights and new venue Poolhouse, backed by significant funding, and the expansion of brands such as Fogg’s Social and the collapse of Layered Reality experiences. Despite sector volatility, with some venues closing, the focus on private party hire and corporate events remains strong, offering new revenue streams. Emerging trends include phygital environments, gamification, and tech-infused social venues, underscoring the sector’s innovation and investment potential.

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    20 分
  • Sound Off #129 - Skill Game Ban, Times Square VR, & more!
    2026/07/14

    Sponsored by Intercard!
    Sponsored by PartyPing!

    On this week's show we break down how retail centers are rebuilding around entertainment anchors and why that shift forces operators to rethink design, guest flow, and the real competitive set. Then we hit the week’s business and tech trends, from risky flagship leases to big IP takeovers and the growing backlash to subscription-first hardware.

    • entertainment anchors evolving from cinemas into mixed-use leisure concepts
    • differentiation inside retail districts through guest flow and food and beverage choices
    • impulse foot traffic versus timed booking and how rigidity kills conversion
    • Sandbox VR’s Times Square lease as a flagship test with heavy operational risk
    • Alterface and Phantom Wild strategic partnership as a consolidation signal
    • leadership changes across Disney, Six Flags, Busch Gardens, and major park groups
    • manufacturers leaning into direct operator influence and looming distributor disruption
    • Topgolf testing new attractions and pricing bundles to lift utilization
    • Five Iron funding UK expansion while wrestling with brand naming limits
    • Pennsylvania skill game ruling creating uncertainty for redemption and arcade operations
    • Universal Horror Unleashed using Resident Evil to prove the power of rotating IP
    • smart glasses privacy backlash and the return of a Google Glass-style tipping point
    • Sony and Xbox push toward digital-only and cloud models plus audience revolt

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    1 時間 10 分
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