『LBX Collective』のカバーアート

LBX Collective

LBX Collective

著者: Brandon Willey
無料で聴く

今ならプレミアムプランが3カ月 月額99円

2026年5月12日まで。4か月目以降は月額1,500円で自動更新します。

概要

The LBX Collective aims to inform and educate, create opportunities to connect with industry peers, and to spur collaboration, discourse, and cross-pollination of ideas in the location-based entertainment and experience industry.

Join our online community at LBXGalaxy.com!

Proudly sponsored by Intercard!

© 2026 LBX Collective
経済学
エピソード
  • Entertainment Social Arena #17 - Competitive Socializing USA Visit! – Part 2
    2026/05/05

    Investors should note the rapid evolution in social entertainment, with a focus on immersive, mixed-use venues and gamified experiences. UK funds are investing in innovative concepts like Funk Bowling and SingPods, emphasizing AI-powered, interactive systems that drive revenue beyond traditional sports. Vegas’s AREA15 hub exemplifies this shift, hosting flagship IP-driven experiences such as the John Wick immersive attraction, integrating live actors, puzzles, and hospitality. Meanwhile, traditional players like Dave & Buster’s face declining sales amid strategic shifts back to core gaming and new IP rollouts. Overall, the sector is transitioning towards year-round, experience-rich environments fueled by transmedia branding and immersive technology.

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    11 分
  • Sound Off #120 - Gen Alpha wants phygital, WXO London debrief, Helium, & more!
    2026/05/05

    Sponsored by Intercard!

    On this week's show we walk through the realities hitting location-based entertainment right now, from VR arcade business pressure to the pricing and repeat-visit mechanics that decide who survives. We also connect big external shocks like Middle East instability and helium-driven chip constraints to the on-the-ground decisions operators make about tech, IP, staffing, and attraction mix.

    • why many VR arcades struggle with older formats and single-experience models
    • experience design over tech hype as the real driver of ROI
    • Middle East tourism and investment uncertainty affecting leisure development
    • helium supply constraints leading to semiconductor disruption and higher risk for tech deployments
    • Deal’s rebrand to ENL and the timing clash with EAG London
    • leadership changes at Triotech and a new sales hire at Touch Magics
    • Hasbro-licensed Clue murder mystery as a traveling immersive theater product
    • teen takeovers, Swatting, and the need for professional safety playbooks
    • Gen Alpha expectations and the push toward interactive, creative, phygital attractions
    • competitive socializing saturation and what phase two venues must do to earn repeat visits

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    1 時間 1 分
  • The LBX Show #75 - BW visits Shanghai, Airhop's Makeover, Japan's Evo & more!
    2026/05/03

    Sponsored by Intercard!

    On this week's show we’re broadcasting from Shanghai and turning a travel schedule into a ground-level tour of what modern mall-based entertainment looks like in China, from massive active-play parks to a karting add-on that feels like real-life Mario Kart. We also track the week’s biggest location-based entertainment trends, arcade game news, and the simple reasons FEC promotions keep failing.

    • Intercard’s 2026 event stops and why timing trade shows matters
    • touring Cheer Amusement’s Nanjing manufacturing operation
    • testing Arrowy’s high-speed karting gamification overlay
    • Shanghai’s BigX and the sports-first adventure park model
    • Partyday’s attraction density, navigation, original IP, and on-site F&B strategy
    • China mall arcade realities including cranes, gashapon, and goldfish machines
    • the latest openings and closures including rebrands, VR adventures, IP cafes, and mixed-use venue lessons
    • Arcade Corner highlights from Evo Japan plus EXA Arcadia fighting game announcements
    • Promo Pro Tips on planning, resourcing, and repeating promotions

    Subscribe and visit LBX Collective for more!

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    1 時間 12 分
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