エピソード

  • The Drill House Part 5 - Monster Drill Versus the Gloop Bot Army
    2026/04/30

    The Power Diamond transforms the Drill House into something enormous, and General Splat-9's army is about to find out what that means. Avery and Quinn burst out of the ground in the middle of occupied Valleytown with a diamond-powered machine, a triceratops, and a pocket panda — and the battle for the valley begins. The Monster Drill pushes gloop bots toward the Academy, where a werewolf headmaster and a purple dragon professor are already fighting. The Clown Dojo hits from the south. The valley's fighters converge from every direction. And General Splat-9 — a massive, six-armed robotic gloop monstrosity — decides to settle this himself. The action-packed finale of The Drill House series, a funny and thrilling sci-fi audio adventure for kids ages 6-11, perfect for car rides and screen-free entertainment.

    Series: The Drill House | Episode 5 of 5



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    19 分
  • The Drill House Part 4 - The Volcano at the Bottom of Everything
    2026/04/29

    At the bottom of the cave system, three ancient lava beasts guard the Power Diamond — and they are not interested in negotiating. Avery and Quinn reach the volcanic chamber and find the diamond sitting on a rock column above rivers of active lava, protected by armored creatures that have been guarding it for centuries. Avery's sword works on ice mode. Fire mode does not work at all. Quinn's force blasts help, a triceratops they rescued along the way helps more, and Biscuit the pocket panda contributes exactly one sneeze at exactly the right moment. Getting the diamond out before the volcano responds is a different problem entirely. The biggest, most action-packed episode yet — a fantasy audio adventure for kids ages 6-11, perfect for car rides.

    Series: The Drill House | Episode 4 of 5



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    16 分
  • The Drill House Part 3 - The Price of Passage
    2026/04/22

    A row of gem-covered cave trolls is blocking the only path forward — and they want something shiny before they'll move. Avery and Quinn reach the Troll Crossing, where the enormous, gemstone-hoarding Grumstone and his crew demand payment for passage. The boys have tools, weapons, a pocket panda, and one thing Quinn really doesn't want to give up. Past the trolls, a strange sound echoes from the direction of the lava fields — something big, something with horns, and something that has apparently been stuck down there for days. A funny and surprising underground fantasy audio story for kids ages 6-11, perfect for car rides and screen-free entertainment.

    Series: The Drill House | Episode 3 of 5



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    14 分
  • The Drill House Part 2 - Mushroom Beasts
    2026/04/14

    A broken drill horn, a cavern full of enormous mushroom monsters, and one very small panda who might just save the day. Deep underground, the Drill House takes damage and forces Avery and Quinn to stop for repairs in the dark. While Quinn welds the machine back together on the roof, Avery wanders too far into the tunnels — and finds something tiny, black and white, and extremely alarmed wedged in a crack in the cave wall. Getting back to the Drill House with a pocket panda and seven large mushroom beasts between him and safety is a problem he did not plan for. A funny underground audio adventure for kids ages 6-11, perfect for bedtime and screen-free entertainment.

    Series: The Drill House | Episode 2 of 5



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    15 分
  • The Drill House Part 1 - The Day the Gloops Learned to Robot
    2026/04/09

    Two brothers unveil their greatest invention the same morning an army of robot gloops drops from hot air balloons onto Valleytown. Avery and Quinn have spent six months building the Drill House in a Power-Up garage — part home, part tank, part aircraft, with triceratops-style horns that can bore through solid rock. When gloop bots with reinforced metal plating pour into the valley and conventional weapons prove useless, their headmaster delivers grim news: the only thing powerful enough to stop the invasion is the Power Diamond, buried deep underground. Two brothers, one wild machine, and a very long way down. A funny, action-packed audio story for kids ages 6-11, perfect for car rides and screen-free entertainment.

    Series: The Drill House | Episode 1 of 5



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    18 分
  • The Knight Part 6 - The Map to The Dragon Shield
    2026/04/02

    Back in Treadway, the knight delivers the memory jar to Old Prentiss and watches the old merchant breathe in the pale smoke of the Doom Labyrinth — seeing it all for himself. Old Prentiss holds up his end of the deal: the Dragon Scale Shield is real, and it's marked on a very old map — deep in an abandoned fortress in the Farlands, far past roads and towns and everything familiar. The knight rolls up the map, pockets it, and heads east. Leeko falls into step beside him and immediately offers to retell the whole Doom Labyrinth story. The knight declines. He's heard it five times. This satisfying arc finale for kids ages 6-11 is perfect for car rides and bedtime.

    Series: The Knight & The Doom Labyrinth | Episode 6 of 6



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    12 分
  • The Knight Part 5 - The Memory Merchant
    2026/03/26

    The knight and Leeko tumble out of the teleportation potion into the cheerful, sunlit village of Home — battered but alive. The mission is clear: find the Memory Merchant at the edge of the forest, get the Doom Labyrinth extracted from the knight's memory, and trade it to Old Prentiss. It should be the easy part. But when Leeko realizes the extraction means the knight will forget everything — the crushrooms, the flooding room, Marma, and how they first met — the moment that follows might be the best in the series. A funny and surprisingly touching fantasy audio story for kids ages 6-11, perfect for car rides and bedtime.

    Series: The Knight & The Doom Labyrinth | Episode 5 of 6



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    11 分
  • The Knight Part 4 - Marma
    2026/03/24

    In the deepest chamber they've found yet, the knight and Leeko come face-to-face with Marma — a tall masked warrior with twin daggers, a metal hand, and moves faster than anything the knight has ever fought. She's attempted to reach the mysterious door at the center of this room fourteen times, and she's not sharing it with a knight and a small wet gremlin. The fight that follows is the hardest of the knight's life — and when Marma's metal hand begins to glow and spark with something very alarming, he makes a split-second decision. This intense fantasy audio story for kids ages 6-11 is perfect for car rides and bedtime.

    Series: The Knight & The Doom Labyrinth | Episode 4 of 6



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    12 分