Jeff Patton: Build What Customers Will Use
カートのアイテムが多すぎます
カートに追加できませんでした。
ウィッシュリストに追加できませんでした。
ほしい物リストの削除に失敗しました。
ポッドキャストのフォローに失敗しました
ポッドキャストのフォロー解除に失敗しました
-
ナレーター:
-
著者:
A company Jeff Patton worked with this year shipped a glossy new release to 2.65 million customers. AI helped them get it out on time. It didn't break. There were no bugs. Nobody liked it.
Jeff, author of User Story Mapping, joins me to talk about dual track development. He says the book needs a second edition: it described a discovery team and a delivery team, but after 10 years of coaching he sees two tracks and one team, with engineers and testers pulled up into discovery.
Jeff asks the whole team, on a scale of 1 to 5, how confident they are that people will see a feature and want to try it. If one says 3 and another says 5, ask what they'd need to learn to be sure. Keep using is the hard one to test: release something usable to a small group, and in Jeff's words, "don't build it at scale."
We also get into release to learn versus release to earn, and what I've seen in client GitHub repos since they adopted AI: a lot more output, but the share of work going toward customer results is flat or down. Jeff on asking AI what customers think: "the AI is not your customer."
His homework: do an opportunity canvas for the feature you're working on right now. If you can't say who it's for, what problem it solves and how you'll measure it, stop building it.
Chapters
00:00 A release customers did not like
00:21 Meet Jeff Patton
04:54 Discovery and delivery together
07:33 Two tracks within one team
09:46 Expose the beliefs behind a feature
12:52 Where does the team's confidence differ?
13:58 A usable release that teaches you something
16:03 Learning about technical risk
17:16 Ship to learn, earn, or burn
23:24 AI output and customer outcomes
27:40 AI opinion and actual customer evidence
33:18 An exercise for the next feature
34:46 Where to learn more from Jeff
Find Jeff: https://jpattonassociates.com/