The games industry has a structural problem that most studios refuse to name: development and publishing have been at war for decades, and players are paying the price.
In this episode of Gaming Decoded, host Andrea Rene sits down with Jonathan Lander, CEO & Founder of Square Corners Consulting and a Vivrato Visionary with over two decades leading online games at CCP (EVE Online) and ZeniMax Online (Elder Scrolls Online). Jon makes the case that the siloed model most studios still operate under was designed for physical retail in the 90s and has no business running a live service game in 2025.
He also argues that the industry is still in its early stage of professionalization, roughly equivalent to where pharma was when it was still figuring out what medicine actually meant, and explains what it will take to grow up.
This episode covers:
- Why development and publishing silos actively damage the quality of games
- How to build an integrated studio model that actually works
- The live service chicken-and-egg problem: great game first, or great product first?
- Why listening too closely to your community might be hurting you
- Why you should make games for demographics you are not part of
- The untapped opportunity in making games for Gen Alpha
Glossary Decoded: Publishing
Timestamps:
00:00 – What It Takes to Launch a Live Service Game
01:22 – The Biggest Problems in the Game Industry Today
02:14 – Why “Anyone Can Make a Game” Changed Everything
03:20 – The Collapse of Traditional Publishing Models
08:56 – From Silos to Integration: The Future of Development
11:15 – Why Marketing Must Start Earlier
13:00 – The Real Challenge of Live Service Games
18:40 – Roblox, Fortnite & the Future of Engagement
21:19 – Why “One Game for Everyone” Doesn’t Exist
22:28 – Niche Games vs Mass Market Strategy
27:10 – Why Games Get Canceled Mid-Development
28:00 – The Danger of Dev vs Publishing Disconnect
28:54 – The Rise of Community Power
31:32 – The Right Way to Use Player Feedback
37:23 – Proof That Integration Works
39:12 – Advice for Future Game Leaders
41:22 – Glossary Decoded: What “Publishing” Really Means
Connect with Jon:Square Corners Consulting: http://www.squarecornersconsulting.com LinkedIn: https://www.linkedin.com/in/jonathan-lander-9364101/Learn more about Vivrato: http://www.vivrato.comConnect with Gaming Decoded: podcast@vivrato.comSubscribe on YouTube: http://www.youtube.com/teamvivratoConnect with Andrea Rene: http://www.andrearene.comInstagram: http://www.instagram.com/andrearene_LinkedIn: http://www.linkedin.com/in/andreareneX: http://www.x.com/andreareneBluesky: https://bsky.app/profile/andrearene.bsky.social