『Gamer's Critical Analysis』のカバーアート

Gamer's Critical Analysis

Gamer's Critical Analysis

著者: Caleb DeLaurentis
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A literary look at interactive worlds. Game reviews and articles from a critical point-of-view. Creating interpretations and displaying the artistic merit within gaming. Discovering where play and literary story telling meet. Written and hosted by Caleb DeLaurentis.

SF アート 社会科学
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  • The Politics of Dinosaurs and Melancholy in 1995’s “Lost Eden”
    2026/06/30
    Lost Eden, made in 1995 by Cyro Interactive, is a melancholy game. It contrasts a sense of mourning the past, while looking ahead with anticipation. It is about how the death of one society and culture makes space for something new. It's an ambitious game attempting to tell a story far beyond its technical ability. However, it's completely charming and unique. A time capsule of the whimsical, illogical, and fantastical stories that used to dominate video gaming. It is a world of talking dinosaurs, medieval humans, learning to forgive and overcome the sins of the past. There are also a whole bunch of other mammalian races, and it's never really explained why there are also talking monkeys.
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  • Kingdom Come Deliverance 2 Doesn’t have much to say
    2026/05/09

    I have complicated feelings toward Kingdom Come: Deliverance II. When I finish games, I am usually eager to write, feeling as if the game sets up a conversation between its creators and me. KCD2 did not elicit this response in me, sadly. There were aspects of it that really intrigued me, but on the whole, I find it hard to say much about the game. It is full of content, but void of meaning. It is a massive game, but its core thesis is incredibly weak.

    Does that make it a bad game? Absolutely not. It's fun and expansive. It’s the kind of game people love to get lost in. It shares much of its DNA with Bethesda Game Studios games in its openness and quirkiness, with NPCs pretending to live daily lives. That said, in these articles, I am not interested in telling people whether a game is good or bad. When I write about a game, I look for an interpretation of what it says about our world through story, mechanics, and art. Sadly, my takeaway was that Kingdom Come: Deliverance 2 does not say much of interest.

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  • Diaries of a Spaceport Janitor: Silly, Dreary, and covered in throw up
    2026/03/01
    Self-reflective, nauseating, perplexing, confusing, and, most of all, compelling. Diaries of a Spaceport Janitor by Sundae Month reminded me of my late teens and early 20s, highlighting that gnawing feeling that life is passing you by. The silly idea that many of us are possessed with as young people, that if you don't achieve things before you are 23, maybe 25, you missed your shot! It parodies the discomfort that follows many through youth, from their bodies to their place in society. It's a game that is filled with promises of adventure, but tricks you into being last place in the rat race, with seemingly no way to get ahead.
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