『Game On: Brands, Gaming, & Culture』のカバーアート

Game On: Brands, Gaming, & Culture

Game On: Brands, Gaming, & Culture

著者: Advertising Week
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概要

Game On: Brands, Gaming, and Culture explores the rapidly evolving intersection of gaming, entertainment, technology, and marketing. From esports and immersive experiences to the creators, communities, and platforms reshaping how brands connect with audiences, Game On goes beyond the headlines to examine the forces driving one of the world's most influential cultural industries.

Presented by Advertising Week, each episode features conversations with industry leaders, innovators, and creative minds who are redefining the relationship between brands and gaming. Whether you're a marketer, gaming industry professional, or simply curious about the future of digital culture, Game On delivers fresh perspectives, practical insights, and a front-row seat to the next generation of brand engagement.

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エピソード
  • Beyond the Funnel: Rethinking the Player Journey in Gaming, with Jessica Clemens
    2026/11/04

    Gaming audiences don't follow a traditional marketing funnel. They discover new titles through friends, social media, advertising, streaming, and countless other touchpoints, often entering the player journey long before a campaign reaches them. For marketers, that means rethinking everything from creative development and media planning to measurement and long-term engagement.

    In this episode of Game On: Brands, Gaming, and Culture, we welcome Jessica Clemens, Director of Client Partnerships, Leading Gaming at VDX.TV, to explore why the modern player journey looks more like an interconnected network than a linear path to purchase. Jessica discusses how brands can develop creative that resonates at different stages of discovery, why individual media channels need distinct roles and KPIs, and how gaming marketers can build meaningful relationships that extend well beyond the initial download.

    The conversation also explores the growing fragmentation of gaming audiences, the importance of community in driving discovery, and how publishers can remain competitive when blockbuster releases like Grand Theft Auto VI threaten to dominate the industry's attention.

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    15 分
  • Rethinking Gaming Marketing, Featuring Mike Murphy O'Reilly, Chief Revenue Officer of Dexerto
    2026/10/27

    Gaming has evolved from a niche entertainment category into one of the most powerful forces shaping global culture. Yet while marketers increasingly recognize its influence, many still struggle to understand how to reach gaming audiences in meaningful ways.

    In this episode of Game On: Brands, Gaming & Culture, we welcome Mike Murphy O'Reilly, Chief Revenue Officer of Dexerto, to explore why gaming demands a more sophisticated marketing strategy than simply sponsoring esports teams, partnering with streamers, or building branded experiences inside popular games.

    From the anticipated cultural impact of Grand Theft Auto VI to the challenges of audience fragmentation, campaign measurement, and the explosive growth of gaming experiences, Mike explains why brands must stop treating gamers as a single demographic. The conversation also examines what successful gaming activations look like, how brands can create genuine value for gaming communities, and why understanding the culture surrounding games is just as important as understanding the games themselves.

    For marketers looking to make gaming a bigger part of their strategy, the message is clear: Success starts with understanding the audience, not chasing the latest gaming trend.

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    39 分
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