This week the gang talks lore clarifications, 12.1 dungeon tuning and they discover the identity of FAZ Dev - or did they?
News
The Truth is out There!
Senior Quest Designer, Keith Riley went to X to clarify some misconceptions about last week’s Lore debate. The cinematic at the heart of the controversy depicts the in-game Haranir perspective. The thread goes on to point out that the visions of the Haranir paints can have gaps, and/or inaccuracies. Keith concludes that a definitive account was not presented.
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Season 2 Dungeon Testing Continues
Blizzard has taken a look at the feedback provided over the first 2 weeks of dungeon testing and made many of the adjustments players were asking for including increased difficulty on bosses like Mchimba and The Golden Serpent in Kings Rest. As well they continue to tweak the final boss in Sethraliss to make it more engaging and require a higher level of group coordination. All dungeons are available for mythic+ testing this week.
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iTunes // Bonus Roll Production Directory Thanks
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PCGamesN
Lauren Bergin of PCGamesN sat down with Game Director, Ion Hazzikostas to check in on the state of WoW.
Ion reiterates that the story of modern WoW is broadening what is on offer for different audiences.
The team was fixing bugs too close to release without reviewing to see if there were knock-on effects of the last minute pokes at the code. Fixing an elevator bug in SoO caused a major issue in housing.
The Team prioritizes issues based on a number of factors including the severity of the issue, the number of people affected, and balances that against the efforts required to address that issue vs others. They gave an example of “ghost-town” Silvermoon.
Ion spoke on loud voices in the community not understanding who content is directed to and dismissing the content outright.
As the team iterates on WoW, they are worried about being too formulaic.
12.1 might at first seem like a side story but Ion reassures that it ties into the overarching plot of the World Soul Saga.
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Outro
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