『#395 - For Azeroth!: FAZ Dev Revealed?』のカバーアート

#395 - For Azeroth!: FAZ Dev Revealed?

#395 - For Azeroth!: FAZ Dev Revealed?

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This week the gang talks lore clarifications, 12.1 dungeon tuning and they discover the identity of FAZ Dev - or did they?


News

The Truth is out There!

Senior Quest Designer, Keith Riley went to X to clarify some misconceptions about last week’s Lore debate. The cinematic at the heart of the controversy depicts the in-game Haranir perspective. The thread goes on to point out that the visions of the Haranir paints can have gaps, and/or inaccuracies. Keith concludes that a definitive account was not presented.

Links

  • https://x.com/Boogily_Woogily/status/2076007096341192929



Season 2 Dungeon Testing Continues

Blizzard has taken a look at the feedback provided over the first 2 weeks of dungeon testing and made many of the adjustments players were asking for including increased difficulty on bosses like Mchimba and The Golden Serpent in Kings Rest. As well they continue to tweak the final boss in Sethraliss to make it more engaging and require a higher level of group coordination. All dungeons are available for mythic+ testing this week.

Links

  • Feedback: Midnight Season 2 Dungeon Test July 14th - July 20th



iTunes // Bonus Roll Production Directory Thanks

Special thanks to Rak and all our patrons. FAZ will always be free, but if you enjoy the content we produce, consider pledging to our Patreon at Patreon.com/FAZ

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PCGamesN

Lauren Bergin of PCGamesN sat down with Game Director, Ion Hazzikostas to check in on the state of WoW.

  • Ion reiterates that the story of modern WoW is broadening what is on offer for different audiences.

  • The team was fixing bugs too close to release without reviewing to see if there were knock-on effects of the last minute pokes at the code. Fixing an elevator bug in SoO caused a major issue in housing.

  • The Team prioritizes issues based on a number of factors including the severity of the issue, the number of people affected, and balances that against the efforts required to address that issue vs others. They gave an example of “ghost-town” Silvermoon.

  • Ion spoke on loud voices in the community not understanding who content is directed to and dismissing the content outright.

  • As the team iterates on WoW, they are worried about being too formulaic.

  • 12.1 might at first seem like a side story but Ion reassures that it ties into the overarching plot of the World Soul Saga.

Links

  • Ion Hazzikostas on Midnight, addons, housing, and the state of World of Warcraft in 2026



Outro

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