(Ep: 546) Why American Gothic Horror Makes a Perfect Roleplaying Game
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#IanLemke #NevermoreRPG #NepentheGames #TabletopRPG #TTRPG #AmericanGothic #GothicHorror #HorrorRPG #GameDesign #RoleplayingGames #IndieRPG #Poe #TabletopGames #Storycomic #RPGInterview
On this episode of Storycomic Presents, I’m joined again by Ian Lemke of Nepenthe Games to talk about Nevermore: A Roleplaying Game of American Gothic Horror.
Nevermore is a tabletop roleplaying game rooted in American Gothic horror, inspired by authors such as Poe, Melville, Gilman, Wharton, James, Bierce, and more. It uses an original card-based system with standard playing cards, giving the game a different feel from more familiar dice-driven RPGs.
The game is set in the later 1800s, a period full of tension, reinvention, superstition, social change, and shadows just beyond the gaslight. But Ian’s approach to horror is not just about creatures in the dark. As he has explained elsewhere, even when a story has “just a monster,” the deeper question is often why that monster exists.
We talk about building a gothic roleplaying game, designing horror mechanics, using cards instead of dice, turning American literature and folklore into playable stories, and what it means to make horror that is emotional, atmospheric, and character-driven.
If you love tabletop RPGs, gothic fiction, American folklore, or game design, this is a great conversation.
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