エピソード

  • SLEEP AWAKE with Jordan Guerette and Clay Westing
    2025/12/02

    In our final episode of the 2025, we dive deep into SLEEP AWAKE from Eyes Out, the studio founded by Cory Davis (Spec Ops: The Line) and Robin Finck (Nine Inch Nails).

    Jordan Guerette, lead audio designer and Clay Westing, lead game designer joined us to explore how the team managed to bring this hallucinatory psychological horror game to life. From their process in designing the impact of sleep deprivation as game mechanics to translating the high-level vision into realized game and narrative elements, we dive deep into the weeds here.

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    1 時間 29 分
  • MARVEL Cosmic Invasion with Pat Tremblay
    2025/12/02

    On this episode, we chat with Pat Tremblay, Lead Audio Designer at Tribute Games about his experience working on Marvel Cosmic Invasion.

    He was the only sound designer on the project, and so Pat's fingerprints can be found throughout all things audio in the game. This led us down a whole bunch of rabbit holes, from how he and the team defined how 'retro' sounding things would be, to how he approached solo vs multiplayer coop in mixing the game, how the team used FMOD to push the use of sound and music into modern-times and so much more!

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    1 時間 13 分
  • Lost Records: Bloom & Rage with Beatrix Moersch and Julien Goyon
    2025/11/20

    This week's episode is all about Lost Records: Bloom & Rage. We've met with Beatrix Moersch and Julien Goyon from Don't Nod Montréal to talk about the development of their latest release.

    We cover a wide range of topics here, from how they've managed to craft this big of a game as a small team without sacrificing quality and production values, to how the music for the game was created by musical artist instead of video game composers and how it was used to create a sonic identity to the IP while also exploring its use as a narrative device. We also talked about foley and field recordings were made and how they were used in the game, and so much more!

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    1 時間 25 分
  • Hell is Us with Antoine Vachon
    2025/11/06

    In this episode, we talk with Antoine Vachon, audio director at Rogue Factor, about the development of their brand new single-player game, Hell is Us.

    Through our conversation, we explore how things went for the team when exploring the aesthetics of this brand new IP, how being a AA production empowered them to build the game they wanted by taking some wild swings, how technology has reached a point where it's feasible to work with a relatively small team while achieving high-production values.

    We also chat about his influences, the role music plays in their game, the team's approach to using sounds as a narrative tool and so much more.

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    1 時間 7 分
  • ARC Raiders with Bence Pajor and Olof Strömqvist
    2025/10/23

    This episode is all about the making of ARC Raiders. We had the wonderful opportunity to chat with Bence Pajor and Olof Strömqvist, core members of the audio team at Embark Studios, back in early September to talk about the development of their multiplayer extraction-adventure coop-shooter.

    We discuss about how they got in the business of sounding games, how their past experiences working on Battlefield titles using the Frostbite engine at EA DICE for over a decade prepared them both to join Embark where they had to create the processes and tools that would allow them to create the immersive soundscapes that the studio is known for using Unreal engine on both The Finals and ARC Raiders!

    We then talk about the core principles of ARC Raiders and these supported their ambitions, how they collaborated with the rest of the dev team, and so much more!

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    1 時間 30 分
  • South of Midnight with Christopher Fox
    2025/10/14

    On this Episode, we chat with Christopher Fox, audio director at Compulsion, about his experience developing South of Midnight.

    We talk about how he got into the video games industry, how he and his team approached the making of this new-IP, his approach in regards to outsourcing, the importance of trust in collaborative dynamics and so much more.

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    1 時間 13 分
  • Introducing Audio Logs
    2025/10/06

    Introducing Audio Logs, our brand new game audio podcast created and hosted by Dan Richer and Dom Caterina. More to come very soon!

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    1 分