『Audio Logs』のカバーアート

Audio Logs

Audio Logs

著者: Daniel Richer & Dominic Caterina
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このコンテンツについて

Game audio explored via in-depth conversations with game makers.

Audio Logs is a podcast that breaks down the development journey of the latest games releasing from the perspective of the sound team.

Follow us as we discuss how games are made with the actual people that made it happen.

Daniel Richer & Dominic Caterina
SF
エピソード
  • SLEEP AWAKE with Jordan Guerette and Clay Westing
    2025/12/02

    In our final episode of the 2025, we dive deep into SLEEP AWAKE from Eyes Out, the studio founded by Cory Davis (Spec Ops: The Line) and Robin Finck (Nine Inch Nails).

    Jordan Guerette, lead audio designer and Clay Westing, lead game designer joined us to explore how the team managed to bring this hallucinatory psychological horror game to life. From their process in designing the impact of sleep deprivation as game mechanics to translating the high-level vision into realized game and narrative elements, we dive deep into the weeds here.

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    1 時間 29 分
  • MARVEL Cosmic Invasion with Pat Tremblay
    2025/12/02

    On this episode, we chat with Pat Tremblay, Lead Audio Designer at Tribute Games about his experience working on Marvel Cosmic Invasion.

    He was the only sound designer on the project, and so Pat's fingerprints can be found throughout all things audio in the game. This led us down a whole bunch of rabbit holes, from how he and the team defined how 'retro' sounding things would be, to how he approached solo vs multiplayer coop in mixing the game, how the team used FMOD to push the use of sound and music into modern-times and so much more!

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    1 時間 13 分
  • Lost Records: Bloom & Rage with Beatrix Moersch and Julien Goyon
    2025/11/20

    This week's episode is all about Lost Records: Bloom & Rage. We've met with Beatrix Moersch and Julien Goyon from Don't Nod Montréal to talk about the development of their latest release.

    We cover a wide range of topics here, from how they've managed to craft this big of a game as a small team without sacrificing quality and production values, to how the music for the game was created by musical artist instead of video game composers and how it was used to create a sonic identity to the IP while also exploring its use as a narrative device. We also talked about foley and field recordings were made and how they were used in the game, and so much more!

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    1 時間 25 分
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