『And Now For Something Completely Machinima』のカバーアート

And Now For Something Completely Machinima

And Now For Something Completely Machinima

著者: Ricky Grove Tracy Harwood Damien Valentine and Phil Rice
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Machinima, real-time filmmaking, virtual production and VR. Four veteran machinimators share news, new films & filmmakers, and discuss the past, present and future of machinima.© 2022 And Now For Something Completely Machinima アート
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  • S6 E237 Machinima News Omnibus (Aug 2026)
    2026/08/06

    This week, the discussion centres on several significant developments across the machinima community, from community news and preservation of machinima history to new creative tools and the future of filmmaking platforms. The strongest recurring theme is how classic machinima practices are re-emerging through contemporary game engines and software, suggesting a renewed interest in machinima as a creative medium.

    The episode opens with a tribute to Mike Joyce, longtime collaborator of Kate Fosk and member of the Moviestorm-era machinima community. The hosts reflect on his generosity, his contribution to Machinima Expo productions, and the supportive nature of earlier online machinima communities.

    The panel discusses a PC Gamer feature covering a GTA V filmmaker who is livestreaming their production process.


    Halo Campaign Evolved and the Return of "Machinima Mode" - we examine Microsoft's remake of the original Halo, noting the inclusion of an officially branded Machinima Mode. The conversation broadens into a discussion of machinima history. Tracy observes that the remake is more than nostalgia—it is introducing machinima to third- and fourth-generation creators, demonstrating how enduring the medium has become.

    Ricky argues that Red vs. Blue legitimised machinima as entertainment, while Damien explains how watching the series inspired his own filmmaking career. The discussion concludes with an invitation for creators to use Halo creatively rather than simply reproducing Red vs. Blue.


    Tiny Bookshop - a lighter discussion follows around the success of Tiny Bookshop.


    State of Unreal 2026 - Phil highlights a technical demonstration from Unreal Engine featuring highly detailed urban environments. The conversation highlights how production values in virtual filmmaking continue to approach traditional film set design.


    Reallusion AI Studio and Free iClone Personal Edition - we discusses Reallusion's biggest software announcement. Tracy suggests that Reallusion may be moving toward an Unreal-style ecosystem, where the software becomes a gateway to a scalable marketplace rather than the primary revenue source. We agree that making professional animation software freely available could significantly expand the machinima community.

    Phil introduces the free personal version of Massive, the crowd simulation software used in The Lord of the Rings. The segment ends humorously with Ricky imagining an absurd "massive household" comedy requiring crowd simulation simply to go shopping.


    The major themes across the Episode are summarized as -

    • Remembering and celebrating machinima pioneers.
    • Evidence that machinima continues to influence commercial game development.
    • Lowering technical barriers for new creators.
    • Free creative software and accessible production pipelines.
    • Preservation of machinima history while encouraging new generations.
    • The continuing importance of storytelling over technology.

    Key Timestamps -

    01:00 Tribute to Mike Joyce
    03:57 GTA V filmmaking livestreams
    05:40 Halo Campaign Evolved announced
    06:20 Machinima Mode, Red vs. Blue, Halo's legacy and new creators
    14:06 Tiny Bookshop discussion
    18:51 State of Unreal 2026 technology showcase
    20:40 Reallusion AI Studio and iClone Personal Edition
    29:17 Massive crowd simulation software becomes free
    33:15 Closing remarks

    Credits -
    Co-hosts: Phil Rice, Ricky Grove, Damien Valentine, Tracy Harwood
    Producer: Damien Valentine
    Editor: Phil Rice
    Music: Phil Rice & Suno AI

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    34 分
  • S6 E236 Severance Through Portal: Reimagining Identity in Machinima (Jul 2026)
    2026/07/30

    Featured Film: Severance Opening Titles Recreated in Portal by Brian Kissig


    This episode explores an exceptional reinterpretation of the title sequence from Severance, recreated using Portal assets in Unreal Engine and Cinema 4D. Rather than simply assessing the technical achievement, the discussion develops into a broader conversation about adaptation, symbolism, machinima as an artistic practice, and the relationship between filmmaking and game-making.


    Phil introduces the film as a painstaking recreation of the Severance opening titles, explaining that although it uses Portal assets, it extends well beyond simple gameplay capture. He highlights the remarkable fluid simulations, sophisticated editing, and careful adaptation of the original sequence's symbolism into the Portal universe, arguing that the work becomes an interpretation rather than a straightforward imitation.

    Ricky praises the craftsmanship and recognises it as an example of machinima at its highest technical level, while also reflecting on his personal preference for films that retain more visible traces of the game's constraints. He suggests that technical perfection can sometimes lose the handcrafted qualities that give traditional machinima its distinctive charm.


    Tracy provides an extended analysis by first examining the original Severance title sequence. She argues that it functions as a psychological and symbolic introduction to the series rather than a conventional credit sequence, exploring themes of fractured identity, loss of agency, corporate control and the uncanny through recurring visual metaphors including looping architecture, duplicated identities and the mysterious black fluid.

    Building from this analysis, Tracy argues that Brian Kissig's recreation does considerably more than reproduce the original. By replacing the psychological architecture of Severance with the systemic logic of Portal, the film transforms the central metaphor. Portal's mechanics become a new visual language through which bureaucracy, institutional power, identity and labour are explored. She argues that the Companion Cube, portals themselves and Aperture Science all deepen the thematic reading rather than simply referencing the game. She concludes that the filmmaker demonstrates how games can function as conceptual systems capable of generating entirely new meanings.


    Damien echoes this reading, explaining that after watching the original sequence he appreciated just how carefully the recreation preserved the structure while allowing Portal to reinterpret its ideas. The discussion also convinces him to move Severance higher on his viewing list.


    The conversation concludes by broadening into a reflection on machinima itself. The panel discusses the distinction between filmmaker-led machinima and game-native machinima, debating how creative limitations influence artistic practice. Ricky, Phil and Damien argue that technical constraints often stimulate creativity rather than restrict it, and that the problem-solving mindset developed through machinima translates into wider creative practice and filmmaking.


    Key Timestamps

    01:20 Phil introduces the featured film and explains its relationship to Severance and Portal.
    05:00 Ricky reflects on the film's technical perfection versus the appeal of traditional handcrafted machinima.
    07:10 Tracy begins an in-depth analysis of the original Severance title sequence and its symbolism.
    13:40 Analysis shifts to Brian Kissig's Portal recreation and how it transforms the original's meaning.
    16:55 Discussion of Portal as a metaphor for institutional systems, identity and bureaucracy.
    20:00 Brian Kissig's filmmaking background and why the recreation succeeds artistically.
    22:30 Damien compares the recreation with the original and discusses its effectiveness.
    24:10 Phil discusses looping as a structural and musical metaphor in Severance.
    24:45 Broader discussion on filmmaker machinima versus game-based machinima.
    27:15 Conversation turns to creativity, artistic limitations and the role of technical constraints.
    30:00 Final reflections on how machinima develops creative problem-solving beyond filmmaking.

    Credits
    Co-hosts: Phil Rice, Ricky Grove, Tracy Harwood, Damien Valentine
    Editor/Producer: Phil Rice
    Music: Phil Rice & Suno AI

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    32 分
  • S6 E235 The Wild World of TikTok Machinima (July 2026)
    2026/07/16

    This week, Phil takes the crew on an unexpected tour through the strange and rapidly evolving world of TikTok, presenting a curated compilation of game-inspired videos that blur the boundaries between machinima, gameplay, performance and digital art. Rather than searching for polished cinematic productions, the discussion explores the platform's distinctive culture of short-form creative expression, where humour, experimentation and disposable entertainment coexist with moments of genuine artistic innovation.

    Ricky and Damien join Phil to examine the compilation, discussing everything from live-action recreations of video game scenarios and AI NPC comedy to intricate gameplay demonstrations that resemble elaborate Rube Goldberg machines. The conversation also considers the darker side of viral gaming content, questioning the prevalence of violence and spectacle while reflecting on what these trends reveal about online audiences and contemporary digital culture.


    Among the highlights are a striking retro-inspired animated artist known as Perfect Loop, whose nostalgic visual experiments stand out amid TikTok's constant stream of content, and discussions of creators such as Viva La Dirt League, whose game-inspired comedy continues to influence online gaming entertainment.


    The hosts debate whether TikTok represents a genuine new frontier for machinima and virtual production, or simply another algorithm-driven platform where discovering exceptional work requires patience and persistence. Along the way they reflect on changing audience habits, creator communities, and whether short-form video is expanding, or narrowing, the possibilities for creative storytelling.


    Watch Phil's featured TikTok compilation and join the discussion: have you discovered innovative machinima or virtual production creators on TikTok? Let us know in the comments.

    01:00 Welcome – Tracy is away
    01:31 Phil's TikTok machinima experiment
    03:15 Exploring TikTok's creative landscape
    05:15 Ricky reviews the compilation
    06:35 Humour, violence and TikTok culture
    07:42 The "divorce attorney" game tutorial
    09:33 Was the compilation representative?
    10:20 Gameplay, spectacle and creative skill
    11:17 Rube Goldberg gameplay and game physics
    12:06 Viva La Dirt League and game-inspired comedy
    12:50 TikTok creators in the real world
    14:00 AI NPC comedy and live-action performance
    14:47 Discovering creators through the algorithm
    16:05 Perfect Loop and artistic innovation on TikTok
    16:55 Is TikTok worth searching for machinima?
    17:10 Share your favourite TikTok creators

    Credits -
    Co-hosts: Ricky Grove, Phil Rice, Damien Valentine
    Editor/Producer: Phil Rice
    Music: Phil Rice and Suno AI

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    18 分
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