Aeloria
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ほしい物リストの削除に失敗しました。
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ポッドキャストのフォローに失敗しました
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概要
A continent you do not cross. You spend a lifetime inside it and still do not finish. Aeloria is large enough that its four great cities look like something someone set down and forgot to come back for, and most of it has never been touched.
In this episode:
- The Starcrag Ranges, the shifting Steelvein, and the Calder Vale, an enclosed highland valley with a working gate nobody alive can replicate
- The Brackwood, a coastal forest so salt-hardened its timber will not rot, and the single clearing in it that became a harbor
- Four cities as four answers to the same question the land kept asking: Ironshade Hold, Gildspire Nexus, Brassveil Port, and Ashmourne Spire
- The Calder Lines, the rail network that follows the aether veins and keeps four cities functioning as one civilization
- The Wastes: not naturally barren, but what the land became
- Ancorren, the last outpost, and the wall of names carved by the people who carry them
- The five peoples of Aeloria, and what each one paid to become what it is
Go deeper: full lore, history, and world detail at wiki.arcaneanvil.co
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