Trial of the Space Invaders
The Case that Changed Video Games
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Simon Parkin
For more than a decade, Magnavox had used a set of foundational patents to extract more than $100 million from its rivals. The patents reached back to the medium's origins: a 1966 prototype from which the first home video game console - and, Magnavox argued, an entire industry - had sprung.
Nintendo saw things differently. As Super Mario Bros. conquered the world, the Japanese toymaker set out to prove that, not only had Magnavox not invented video games, but also the patents had even been fraudulently obtained. The case threatened to rewrite the medium's creation story. If Nintendo succeeded, Magnavox's patent empire could collapse.
Based on court records, interviews and previously unseen sources, Trial of the Space Invaders is the untold story of the lawsuit that defined modern gaming. Simon Parkin takes us on a thrilling journey from the birth of a new artform to its turning point, exposing the secret settlement that reshaped our culture.
'Told with wit and dedication, Parkin pieces together the story of a forgotten patent case and pushes past the official end of the story to explore a key moment in the origin in a multi-billion dollar industry'
Eliot Higgins, found of Bellingcat
'This lovingly researched, deftly rendered book tells the surprisingly thrilling story of how video games leapt from the research lab into the home... Parkin is a terrific writer'
J. Robert Lennon, co-editor of Critical Hits
'A meticulously researched, compellingly written corporate drama that feels ready for the big screen. Reminiscent of Michael Lewis and Patrick Radden Keefe at the height of their powers'
George E. Osborn, author of Power Play
'A splendid book that imbues the deep history of video games with the pacing and suspense of a legal thriller... A real page-turner'
Rob Dubbin, co-host of The Secret Life of Games©2027 Simon Parkin (P)2027 Hodder & Stoughton Limited
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批評家のレビュー
Told with wit and dedication, Parkin pieces together the story of a forgotten patent case and pushes past the official end of the story to explore a key moment in the origin of a multi-billion dollar industry, told through the people who fought over it before anyone understood it's true significance to gaming history (Eliot Higgins, founder of Bellingcat)
A vivid, entertaining story about an under-appreciated piece of tech history with wide-ranging consequences. A must-read for anyone who cares about the history of video games, with a twist ending that challenges us to rethink our understanding of the industry (Jason Schreier, New York Times bestselling author of PLAY NICE: The Rise, Fall, and Future of Blizzard Entertainment)
This lovingly researched, deftly rendered book tells the surprisingly thrilling story of how video games leapt from the research lab into the home, with big personalities battling over big money on the little screen. Think Ace Attorney meets Game Dev Tycoon, with all the plot twists and deep lore of your favorite RPG. Parkin is a terrific writer (J. Robert Lennon, co-editor of CRITICAL HITS: Writers Playing Video Games)
Trial of the Space Invaders takes a long-forgotten lawsuit and places it at the heart of a meticulously researched, compellingly written corporate drama that feels ready for the big screen. Reminiscent of Michael Lewis and Patrick Radden Keefe at the height of their powers, Parkin's book reminds us in utterly gripping fashion that people, not software, hardware or intellectual property, built and fought over our rights to play in a digital age - shaping a creative medium that has defined our age in the process (George E. Osborn, author of POWER PLAY: Video Games, Politics and the Battle for Global Influence)
A splendid book that imbues the deep history of video games with the pacing and suspense of a legal thriller. Parkin's technical expertise, infectious curiosity, and dogged pursuit of a mystery hiding in plain sight make for a real page-turner, shedding new light on how this medium grew from a few cathode-ray tubes in experimental labs into the rivalry-filled, multibillion-dollar entertainment colossus it is today (Rob Dubbin, co-host of The Secret Life of Games)
This riveting investigation from journalist Parkin reveals how Nintendo's 1980s lawsuit against television manufacturer Magnavox defined the gaming industry . . . A captivating saga of innovation, competition, and the legal battle that birthed a new trillion-dollar industry and art form
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