『Trial of the Space Invaders』のカバーアート

Trial of the Space Invaders

The Case that Changed Video Games

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Trial of the Space Invaders

著者: Simon Parkin
ナレーター: Simon Parkin
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概要
'The best, liveliest account yet of the origin of video games. Trial of the Space Invaders is deeply researched, vividly written, and revelatory'
Keza MacDonald, author of Super Nintendo

A fascinating, page-turning story about one of the great mysteries of the twentieth century: who invented video games, who got the credit, and how the fight over a new art form helped shape the world'
G . T. Karber, creator of Murdle

In the autumn of 1988, in a New York City courtroom, two video game giants faced off over a question as simple as it was explosive: who invented video games?

For more than a decade, Magnavox had used a set of foundational patents to extract more than $100 million from its rivals. The patents reached back to the medium's origins: a 1966 prototype from which the first home video game console - and, Magnavox argued, an entire industry - had sprung.

Nintendo saw things differently. As Super Mario Bros. conquered the world, the Japanese toymaker set out to prove that, not only had Magnavox not invented video games, but also the patents had even been fraudulently obtained. The case threatened to rewrite the medium's creation story. If Nintendo succeeded, Magnavox's patent empire could collapse.

Based on court records, interviews and previously unseen sources, Trial of the Space Invaders is the untold story of the lawsuit that defined modern gaming. Simon Parkin takes us on a thrilling journey from the birth of a new artform to its turning point, exposing the secret settlement that reshaped our culture.

'Simon Parkin does a brilliant job of telling the very human and captivating stories that underpinned the creation of a whole new industry that sits at the heart of our culture today'
Tim Minshall, author of Your Life Is Manufactured

'This lovingly researched, deftly rendered book tells the surprisingly thrilling story of how video games leapt from the research lab into the home'
J. Robert Lennon, co-editor of Critical Hits

'A meticulously researched, compellingly written corporate drama that feels ready for the big screen. Reminiscent of Michael Lewis and Patrick Radden Keefe at the height of their powers'
George E. Osborn, author of Power Play©2027 Simon Parkin (P)2027 Hodder & Stoughton Limited
20世紀 アート ソフトウェア開発 プログラミング プログラミング・ソフトウェア開発 法律 近代
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批評家のレビュー

A fascinating, page-turning story about one of the great mysteries of the twentieth century: who invented video games, who got the credit, and how the fight over a new art form helped shape the world (G T Karber, creator of MURDLE)
Not only has Simon Parkin unearthed an untold story from a well-trodden period of entertainment history, he has also written the best, liveliest account yet of the origin of video games. Trial of the Space Invaders is deeply researched, vividly written, and revelatory about the people and forces that shaped a fascinating modern artform (Keza MacDonald, author of SUPER NINTENDO: How One Japanese Company Helped the World Have Fun.)
I love books that overturn my preconceptions, and Simon Parkin's excellent book definitely did that for me. I really didn't think a book about legal wrangling related to the early days of the video game industry could possibly be a page-turner, but this one certainly was for me. Simon does a brilliant job of telling the very human and captivating stories that underpinned the creation of a whole new industry that sits at the heart of our culture today (Tim Minshall, author of YOUR LIFE IS MANUFACTURED)
Told with wit and dedication, Parkin pieces together the story of a forgotten patent case and pushes past the official end of the story to explore a key moment in the origin of a multi-billion dollar industry, told through the people who fought over it before anyone understood it's true significance to gaming history (Eliot Higgins, founder of Bellingcat)
A vivid, entertaining story about an under-appreciated piece of tech history with wide-ranging consequences. A must-read for anyone who cares about the history of video games, with a twist ending that challenges us to rethink our understanding of the industry (Jason Schreier, New York Times bestselling author of PLAY NICE: The Rise, Fall, and Future of Blizzard Entertainment)
This lovingly researched, deftly rendered book tells the surprisingly thrilling story of how video games leapt from the research lab into the home, with big personalities battling over big money on the little screen. Think Ace Attorney meets Game Dev Tycoon, with all the plot twists and deep lore of your favorite RPG. Parkin is a terrific writer (J. Robert Lennon, co-editor of CRITICAL HITS: Writers Playing Video Games)
An illuminating look at one of the most most important, and misunderstood, periods in video game history. Overflowing with intimate details and previously unreported stories, Trial of the SpaceInvaders deserves to be read and debated for years to come (Michael Thomsen, author of CAGE KINGS: How an Unlikely Group of Moguls, Champions & Hustlers Transformed the UFC into a $10 Billion Industry)
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