The Staff Engineer's Path
A Guide for Individual Contributors Navigating Growth and Change
カートのアイテムが多すぎます
カートに追加できませんでした。
ウィッシュリストに追加できませんでした。
ほしい物リストの削除に失敗しました。
ポッドキャストのフォローに失敗しました
ポッドキャストのフォロー解除に失敗しました
Audibleプレミアムプラン30日間無料体験
¥2,600 で購入
-
ナレーター:
-
Wendy Tremont King
-
著者:
-
Tanya Reilly
概要
For years, companies have rewarded their most effective engineers with management positions. But treating management as the default path for an engineer with leadership ability doesn't serve the industry well—or the engineer. The staff engineer's path allows engineers to contribute at a high level as role models, driving big projects, determining technical strategy, and raising everyone's skills.
This in-depth book shows you how to understand your role, manage your time, master strategic thinking, and set the standard for technical work. You'll learn about how to be a leader without direct authority, how to plan ahead to make the right technical decisions, and how to make everyone around you better, while still growing as an expert in your domain.
By exploring the three pillars of a staff engineer's job, Tanya Reilly, a veteran of the staff engineer track, shows you how to:
- Take a broad, strategic view when thinking about your work
- Dive into practical tactics for making projects succeed
- Determine what "good engineering" means in your organization
PLEASE NOTE: When you purchase this title, the accompanying PDF will be available in your Audible Library along with the audio.
©2022 Tanya Reilly (P)2023 Ascent Audioこちらもおすすめ
-
Tidy First?
- A Personal Exercise in Empirical Software Design
- 著者: Kent Beck
- ナレーター: Stephen R. Thorne
- 再生時間: 2 時間 41 分
- 完全版
-
総合評価3
-
ナレーション2
-
ストーリー2
Messy code is a nuisance. "Tidying" code, to make it more readable, requires breaking it up into manageable sections. In this practical guide, author Kent Beck, creator of Extreme Programming and pioneer of software patterns, suggests when and where you might apply tidyings to improve your code while keeping the overall structure of the system in mind. Instead of trying to master tidying all at once, this book lets you try out a few examples that make sense for your problem. If you have a big function containing many lines of code, you'll learn how to logically divide it into smaller chunks.
-
-
Great listen for exercising
- 投稿者: 板井遥奈 日付: 2025/12/31
著者: Kent Beck
-
Designing Data-Intensive Applications
- The Big Ideas Behind Reliable, Scalable, and Maintainable Systems
- 著者: Martin Kleppmann
- ナレーター: Benjamin Lange
- 再生時間: 20 時間 56 分
- 完全版
-
総合評価3
-
ナレーション2
-
ストーリー2
Author Martin Kleppmann helps you navigate the diverse data landscape by examining the pros and cons of various technologies for processing and storing data. Software keeps changing, but the fundamental principles remain the same. With this book, software engineers and architects will learn how to apply those ideas in practice, and how to make full use of data in modern applications.
著者: Martin Kleppmann
-
Sherlock Holmes Retold for Children
- 16 Books
- 著者: Alex Woolf, Sir Arthur Conan Doyle
- ナレーター: Thomas Judd
- 再生時間: 11 時間 4 分
- 完全版
-
総合評価9
-
ナレーション6
-
ストーリー6
Join world-famous detective Sherlock Holmes and his ever-loyal sidekick Dr. Watson as they embark on a series of daring adventures. Priceless jewels disappear from a hotel suite, a monstrous hound is spotted on the moors and a woman is murdered in a locked room. Can our brilliant hero solve these mysteries and more before disaster strikes? This thrilling collection brings 16 adventures of Sir Arthur Conan Doyle's most famous detective to life, adapted by award-winning children's fiction author Alex Woolf.
-
-
原作の古い英語
- 投稿者: Shiva 日付: 2025/03/18
著者: Alex Woolf, 、その他
-
Facilitating Software Architecture
- Empowering Teams to Make Architectural Decisions
- 著者: Andrew Harmel-Law
- ナレーター: Mike Cooper
- 再生時間: 17 時間 58 分
- 完全版
-
総合評価0
-
ナレーション0
-
ストーリー0
Author Andrew Harmel-Law shows you how architects and development teams can collaborate to create and evolve more efficient architectures for their systems. Techniques in this book will help you learn how to create a mindset that allows everyone to practice architecture and build the best systems they've ever experienced.
-
The Rules of Programming
- The Missing Manual: How to Write Better Code
- 著者: Chris Zimmerman
- ナレーター: Ray Greenley
- 再生時間: 7 時間 10 分
- 完全版
-
総合評価1
-
ナレーション0
-
ストーリー0
This philosophy-of-programming guide presents a unique and entertaining take on how to think about programming. A collection of twenty-one pragmatic rules, each presented in a stand-alone chapter, captures the essential wisdom that every freshly minted programmer needs to know and provides thought-provoking insights for more seasoned programmers. Author Chris Zimmerman, cofounder of the video game studio Sucker Punch Productions, teaches basic truths of programming by wrapping them in memorable aphorisms and driving them home with examples drawn from real code.
著者: Chris Zimmerman
-
Leading Effective Engineering Teams
- Lessons for Individual Contributors and Managers from 10 Years at Google
- 著者: Addy Osmani
- ナレーター: Ray Greenley
- 再生時間: 9 時間 34 分
- 完全版
-
総合評価0
-
ナレーション0
-
ストーリー0
In this insightful and comprehensive guide, Addy Osmani shares more than a decade of experience working on the Chrome team at Google, uncovering secrets to engineering effectiveness, efficiency, and team success. Engineers and engineering leaders looking to scale their effectiveness and drive transformative results within their teams and organizations will learn the essential principles, tips, and frameworks for building highly effective engineering teams.
著者: Addy Osmani
-
Tidy First?
- A Personal Exercise in Empirical Software Design
- 著者: Kent Beck
- ナレーター: Stephen R. Thorne
- 再生時間: 2 時間 41 分
- 完全版
-
総合評価3
-
ナレーション2
-
ストーリー2
Messy code is a nuisance. "Tidying" code, to make it more readable, requires breaking it up into manageable sections. In this practical guide, author Kent Beck, creator of Extreme Programming and pioneer of software patterns, suggests when and where you might apply tidyings to improve your code while keeping the overall structure of the system in mind. Instead of trying to master tidying all at once, this book lets you try out a few examples that make sense for your problem. If you have a big function containing many lines of code, you'll learn how to logically divide it into smaller chunks.
-
-
Great listen for exercising
- 投稿者: 板井遥奈 日付: 2025/12/31
著者: Kent Beck
-
Designing Data-Intensive Applications
- The Big Ideas Behind Reliable, Scalable, and Maintainable Systems
- 著者: Martin Kleppmann
- ナレーター: Benjamin Lange
- 再生時間: 20 時間 56 分
- 完全版
-
総合評価3
-
ナレーション2
-
ストーリー2
Author Martin Kleppmann helps you navigate the diverse data landscape by examining the pros and cons of various technologies for processing and storing data. Software keeps changing, but the fundamental principles remain the same. With this book, software engineers and architects will learn how to apply those ideas in practice, and how to make full use of data in modern applications.
著者: Martin Kleppmann
-
Sherlock Holmes Retold for Children
- 16 Books
- 著者: Alex Woolf, Sir Arthur Conan Doyle
- ナレーター: Thomas Judd
- 再生時間: 11 時間 4 分
- 完全版
-
総合評価9
-
ナレーション6
-
ストーリー6
Join world-famous detective Sherlock Holmes and his ever-loyal sidekick Dr. Watson as they embark on a series of daring adventures. Priceless jewels disappear from a hotel suite, a monstrous hound is spotted on the moors and a woman is murdered in a locked room. Can our brilliant hero solve these mysteries and more before disaster strikes? This thrilling collection brings 16 adventures of Sir Arthur Conan Doyle's most famous detective to life, adapted by award-winning children's fiction author Alex Woolf.
-
-
原作の古い英語
- 投稿者: Shiva 日付: 2025/03/18
著者: Alex Woolf, 、その他
-
Facilitating Software Architecture
- Empowering Teams to Make Architectural Decisions
- 著者: Andrew Harmel-Law
- ナレーター: Mike Cooper
- 再生時間: 17 時間 58 分
- 完全版
-
総合評価0
-
ナレーション0
-
ストーリー0
Author Andrew Harmel-Law shows you how architects and development teams can collaborate to create and evolve more efficient architectures for their systems. Techniques in this book will help you learn how to create a mindset that allows everyone to practice architecture and build the best systems they've ever experienced.
-
The Rules of Programming
- The Missing Manual: How to Write Better Code
- 著者: Chris Zimmerman
- ナレーター: Ray Greenley
- 再生時間: 7 時間 10 分
- 完全版
-
総合評価1
-
ナレーション0
-
ストーリー0
This philosophy-of-programming guide presents a unique and entertaining take on how to think about programming. A collection of twenty-one pragmatic rules, each presented in a stand-alone chapter, captures the essential wisdom that every freshly minted programmer needs to know and provides thought-provoking insights for more seasoned programmers. Author Chris Zimmerman, cofounder of the video game studio Sucker Punch Productions, teaches basic truths of programming by wrapping them in memorable aphorisms and driving them home with examples drawn from real code.
著者: Chris Zimmerman
-
Leading Effective Engineering Teams
- Lessons for Individual Contributors and Managers from 10 Years at Google
- 著者: Addy Osmani
- ナレーター: Ray Greenley
- 再生時間: 9 時間 34 分
- 完全版
-
総合評価0
-
ナレーション0
-
ストーリー0
In this insightful and comprehensive guide, Addy Osmani shares more than a decade of experience working on the Chrome team at Google, uncovering secrets to engineering effectiveness, efficiency, and team success. Engineers and engineering leaders looking to scale their effectiveness and drive transformative results within their teams and organizations will learn the essential principles, tips, and frameworks for building highly effective engineering teams.
著者: Addy Osmani