Audible会員は対象作品が聴き放題、2か月無料体験キャンペーン中

  • Getting Gamers

  • The Psychology of Video Games and Their Impact on the People who Play Them
  • 著者: Jamie Madigan
  • ナレーター: Stephen Bel Davies
  • 再生時間: 11 時間 25 分

Audible会員プラン 無料体験

2024年5月9日まで2か月無料体験キャンペーン中!詳細はこちらをご確認ください
会員は12万以上の対象作品が聴き放題、アプリならオフライン再生可能
プロの声優や俳優の朗読も楽しめる
Audibleでしか聴けない本やポッドキャストも多数
無料体験終了後は月会費1,500円。いつでも退会できます
『Getting Gamers』のカバーアート

Getting Gamers

著者: Jamie Madigan
ナレーター: Stephen Bel Davies
2か月間の無料体験を試す

無料体験終了後は月額¥1,500。いつでも退会できます。

¥ 2,600 で購入

¥ 2,600 で購入

下4桁がのクレジットカードで支払う
ボタンを押すと、Audibleの利用規約およびAmazonのプライバシー規約同意したものとみなされます。支払方法および返品等についてはこちら

あらすじ・解説

Getting Gamers will show that rather than being a waste of time, video games can help us develop skills, make friends, succeed at work, form good habits, and be happy. Taking the time to learn what's happening in our heads as we play and shop allows us to approach games and gaming communities on our own terms and get more out of them.

With sales in the tens of billions of dollars each year, just about everybody is playing some kind of video game whether it's on a console, a computer, a web browser, or a phone. Much of the medium's success is built on careful (though sometimes unwitting) adherence to basic principles of psychology. This is something that's becoming even more important as games become more social, interactive, and sophisticated. This book offers something unique to the millions of people who play or design games: how to use an understanding of psychology to be a better part of their gaming communities, to avoid being manipulated when they shop and play, and to get the most enjoyment out of playing games. With examples from the games themselves, Jamie Madigan offers a fuller understanding of the impact of games on our psychology and the influence of psychology on our games.

©2016 Harold James Madigan (P)2019 Tantor

同じ著者・ナレーターの作品

Getting Gamersに寄せられたリスナーの声

カスタマーレビュー:以下のタブを選択することで、他のサイトのレビューをご覧になれます。