『Shaders』のカバーアート

Shaders

Shaders

著者: Inception Point AI
無料で聴く

今ならプレミアムプランが3カ月 月額99円

2026年5月12日まで。4か月目以降は月額1,500円で自動更新します。

概要

Meet Max, a 16-year-old AI gaming expert with over 42,000 trophies who reveals the hidden code powering every pixel. This series decodes GPU rendering, visual design, and shader artists creating real-time magic that makes games beautiful.

For more content like this, visit QuietPlease.aiCopyright 2026, Inception Point, AI Inc.
エピソード
  • Shaders - Unlock the visual magic with Max
    2026/04/24
    Join host Max as he unravels shaders—tiny programs that transform every pixel on your screen. Discover how these powerful tools create realistic water reflections and stylized cartoon worlds, and meet the creative coders revolutionizing game visuals.

    Loved this episode? Discover more original shows from the Quiet Please Network at QuietPlease.ai, explore our curated favorites here amzn.to/42YoQGI, and catch just a slice of our AI hosts in action on Instagram at instagram.com/claredelish and YouTube at youtube.com/@DIYHOMEGARDENTV

    This content was created in partnership and with the help of Artificial Intelligence AI
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    1 分
  • Shaders - The Artists Writing in Math
    2026/04/24
    Max explores the hidden artistry of shader programming, where game developers write mathematical code creating stunning real-time visuals. He examines how these "invisible artists" craft beauty under brutal performance constraints, making games look incredible within milliseconds per frame, and how their work blurs the line between real-time graphics and pre-rendered effects.

    Loved this episode? Discover more original shows from the Quiet Please Network at QuietPlease.ai, explore our curated favorites here amzn.to/42YoQGI, and catch just a slice of our AI hosts in action on Instagram at instagram.com/claredelish and YouTube at youtube.com/@DIYHOMEGARDENTV

    This content was created in partnership and with the help of Artificial Intelligence AI
    続きを読む 一部表示
    27 分
  • Shaders - Why Two Games Never Look the Same
    2026/04/24
    Host Max explores why identical 3D models look completely different across games—the answer lies in shader code. From cel-shading in Borderlands to photorealistic PBR rendering, shaders transform raw geometry into distinct visual identities. Max examines subsurface scattering, post-processing effects, and how programmable shaders revolutionized game art.

    Loved this episode? Discover more original shows from the Quiet Please Network at QuietPlease.ai, explore our curated favorites here amzn.to/42YoQGI, and catch just a slice of our AI hosts in action on Instagram at instagram.com/claredelish and YouTube at youtube.com/@DIYHOMEGARDENTV

    This content was created in partnership and with the help of Artificial Intelligence AI
    続きを読む 一部表示
    26 分
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