You Can’t Trust Anyone in the Dungeon | Dungeon Crawler Carl by Matt Dinniman | Chapters 13–24
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The dungeon gets deadlier in Chapters 13–24 of Dungeon Crawler Carl, and the choices only get messier from here. Carl and Donut are learning quickly that survival isn’t just about fighting monsters—it’s about knowing who to trust, when to run, and when to blow something up and hope for the best.
This week, we dive into some of the wildest moments so far, including new crawler encounters, escalating chaos, suspicious alliances, and the increasingly unhinged energy of the dungeon itself. We also continue making decisions for our own crawler personas, leveling up along the way with new achievements, loot boxes, and probably several terrible life choices.
Join Ethan, Jen, and Stef as we recap the story, debate pivotal decisions, and try our best not to earn skulls next to our names.