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Why does modern D&D still use boxed text?

Why does modern D&D still use boxed text?

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If the format of D&D modules were reconstructed from first principles, there's NO WAY boxed text would survive. Why does modern D&D still use boxed text? It's an unskippable cutscene which only exists as a misapplication of show-don't-tell.

Watch the video version on YouTube: https://youtu.be/2K65ftUK-po

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▼▼ SOURCES MENTIONED ▼▼

1. The Gazebo story https://en.wikipedia.org/wiki/Eric_and_the_Dread_Gazebo

2. FATE Core https://fate-srd.com/fate-core

3. Numenera https://numenera.com/

4. Mothership “Another Bug Hunt” https://www.tuesdayknightgames.com/products/another-bug-hunt

5. Luca Rejec’s Holy Mountain Shaker https://www.exaltedfuneral.com/products/holy-mountain-shaker

6. Paramedic triage frameworks (page 6) https://members.stjohn.org.au/docs/FRA%20Topic%205%20Background.pdf

7. Wargaming intent statement https://youtu.be/5h4ChTl0gN4?t=1822&si=Qy3e-2a8NQHsUwN2

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