『What Nintendo MUST Change in Ocarina of Time Remake (And What They Shouldn't) | Deep Dive』のカバーアート

What Nintendo MUST Change in Ocarina of Time Remake (And What They Shouldn't) | Deep Dive

What Nintendo MUST Change in Ocarina of Time Remake (And What They Shouldn't) | Deep Dive

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The rumored remake of The Legend of Zelda: Ocarina of Time has finally been confirmed, so this week we're asking a simple question: if Nintendo fis remaking one of the most beloved games of all time, what should actually change?


We debate whether an Ocarina of Time remake should surprise longtime fans with new content, redesigned areas, and unexpected twists, or if staying faithful to the original is the safer path. Is there room to expand Hyrule and rework dungeon items? Should the game become less linear? And how much change is too much when you're remaking a gaming masterpiece? From graphics and art direction to dungeon design, exploration, combat, music, puzzles, story presentation, and progression systems, we break down the elements that deserve modernization and the ones Nintendo should leave completely untouched.


Time Stamps:

00:00:00 Opening

00:02:56 Graphics and Art Style

00:16:58 Music

00:19:11 Linearity, Dungeons, and Items

00:23:54 Exploration and World Building

00:28:18 Story and Lore

00:32:24 Moment-to-Moment: Combat/Puzzles

00:37:56 Should This Remake Surprise Us?


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