This week, we're starting to talk about the Eight Types of Fun and how the rules of different games accommodate each of these different aspects of play. Join us as we start our discussion with Sensation, Fantasy, and Narrative, diving into each aspect of fun with definitions and examples of how we implement them in our own games, as well as other games which have mechanics that reinforce these aspects of fun.
Lots of links for this episode, starting with Ian Schreiber's multi-part blog post on Game Design Concepts: https://gamedesignconcepts.wordpress.com/2009/06/29/level-1-overview-what-is-a-game/
The Time We Have is a 2-player narrative game written by Elliot Davis. As mentioned by Danny Mendoza during Episode 200, the crew over at Many-Faced Plays has recorded multiple sessions, which can be found on this YouTube playlist: https://www.youtube.com/watch?v=W1c6JnNLy2c&list=PLMp2ZAfjgFwk. You can find the game on Elliot's Itch page, here: https://moreblueberries.itch.io/ttwh.
The Wretched is a solo journaling game written by Chris Bissette in which you play the sole survivor on a ship that is failing, with the thing that killed the rest of your crew coming back to finish the job. You can find the game on Chris's Itch page, here: https://loottheroom.itch.io/wretched
SPINE is a solo game published by Backwards Tabletop in which you feel compelled to read a book that wants to steal your soul, and the only way to lessen its power is by defacing the book. It is designed to be played by multiple consecutive players who mark up the physical copy of the book. You can find a review of the game by MyLifeIsAnRPG on YouTube, https://www.youtube.com/watch?v=xWtfYXOJ9zg, and can find the game for sale on Backwards Tabletop's Itch page, here: https://backwards-tabletop.itch.io/spine.
Yazeba's Bed & Breakfast is a cozy, queer-coded slice-of-life game about the residents of a bed and breakfast, and the guests which come into and out of their lives. As you play the game, you mark up the book, showing the characters' progression through lived experiences, forever changing how they are played in the future. You can find the game on Possum Creek Games's Itch page, here: https://possumcreekgames.itch.io/yazebas-bed-breakfast.
Ten Candles is a narrative horror game by Stephen Dewey, designed around the mechanic of ten votive candles being an indicator of the gradual loss of hope in a hopeless scenario. This is an incredibly well-done game, but one which is quite emotionally heavy. You can find the game on Cavalry Games's website, https://cavalrygames.com/ten-candles-info.
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Our theme song is Massacre Anne, written and performed by Mary Crowell, and used with permission. You can find Mary's work online at marycrowell.bandcamp.com, or on Patreon at patreon.com/DrMaryCCrowell.
Our logo was illustrated by David Sutherland. You can find David's work online at instagram.com/wilex_73, or on DeviantArt at deviantart.com/davidsutherland.