In this session from the FMX 2026 Spatial Storytelling Track, host Alex Coulombe sits down with creative director and creative technologist Kevin Young for an engaging conversation about spatial storytelling, immersive experiences, and the future of interactive media.
Drawing from his work across Framestore, Wētā FX, Nexus Studios, The Mill, HBO, and The Guardian, Kevin shares the design principles that guide his approach to creating compelling XR experiences. He explains how successful immersive projects balance narrative, technology, aesthetics, mechanics, audience presence, and meaning, using real-world examples from award-winning productions.
Alex and Kevin discuss 6x9: A Virtual Experience of Solitary Confinement, designing accessible mobile VR, spatial audio, creator tools, rapid prototyping, ShapesXR, Quill, Unreal Engine workflows, intelligent virtual creatures, HBO's House of the Dragon: DracARys, machine vision, location-based entertainment, immersive cinema, and the creative tradeoffs between accessibility and premium experiences.
Throughout the conversation, Alex's thoughtful questions help translate complex technical concepts into practical insights for developers, designers, filmmakers, technical artists, and immersive storytellers.
Topics Discussed
• Spatial storytelling and immersive design
• Experience design frameworks
• Narrative, technology, and mechanics
• 6x9: A Virtual Experience of Solitary Confinement
• Mobile VR and accessibility
• ShapesXR, Quill, and Unreal Engine
• Intelligent AR creatures and machine vision
• HBO's House of the Dragon: DracARys
• Rapid prototyping and creator workflows
• Location-based entertainment
• Immersive cinema
• The future of spatial computing
Guest
Kevin Young is a creative director and creative technologist specializing in immersive entertainment, XR, interactive storytelling, and spatial computing. His career includes work with Framestore, Wētā FX, Nexus Studios, The Mill, HBO, and The Guardian.
Host
Alex Coulombe is an XR developer, educator, and host of the Unofficial Unreal Engine Podcast, where he interviews industry leaders shaping the future of real-time technology and immersive media.
RSS Keywords
FMX 2026, FMX, Alex Coulombe, Kevin Young, Spatial Storytelling, Immersive Storytelling, XR, VR, AR, Mixed Reality, Spatial Computing, Unreal Engine, Framestore, Wētā FX, The Mill, Nexus Studios, Experience Design, Interactive Storytelling, AI, Machine Vision, House of the Dragon, DracARys, 6x9, Location-Based Entertainment, Immersive Cinema