• The Stolen Amulet (Shaarp Edges Episode 2)

  • 2024/06/13
  • 再生時間: 1 時間 53 分
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The Stolen Amulet (Shaarp Edges Episode 2)

  • サマリー

  • Jessiye Davis continues to lead us an adventure in the Forgotten Realms with Ole Sampson, Dimple, and Minguu. The tokolosh have fled, and apparently they stole something. The party learns what it is, why it’s important, and why the priest who lost it can’t come with them in pursuit. Because pursue they do, into the savannah of the Shaar. While Minguu’s tracking skills seem sharp, Dimple does a great job of distracting him, so Sampson has to keep them on the trail. When the three unlikely adventurers reach the end of the tracks, they find themselves at an old temple–but one that seems like it’s had recent use. They delve into it, past electric birds, puzzle rooms, and sleeping tokolosh, and are quite surprised by what they find within.

    Then, on Dirty Crit, a discussion of how we do puzzles, both in game and out of game, as well as the kinds of things we like to put in our character builds.

    Find this entire episode on video, including the Patreon Preshow, at

    Patreon.com/WhenCritHappens

    And you can find Jessiye and Tabletop Gaymers at these upcoming conventions:

    Origins Game Fair June 19 - 23, 2024

    Gen Con August 1-4, 2024

    https://tabletopgaymers.org/

    Content Warnings: swearing, threats to children, death of animals, heights, gore, body horror, death, misgendering, alcohol.

    Theme Music: Nathan Paul

    Original Musical Underscoring: Wormwood, Baylen Wagner and Benjamin Burgdorf

    Logo Design: Casey Hoekstra

    Email us WhenCritHappens@gmail.com

    Or get in touch on the socials:

    Instagram @whencrithappens

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あらすじ・解説

Jessiye Davis continues to lead us an adventure in the Forgotten Realms with Ole Sampson, Dimple, and Minguu. The tokolosh have fled, and apparently they stole something. The party learns what it is, why it’s important, and why the priest who lost it can’t come with them in pursuit. Because pursue they do, into the savannah of the Shaar. While Minguu’s tracking skills seem sharp, Dimple does a great job of distracting him, so Sampson has to keep them on the trail. When the three unlikely adventurers reach the end of the tracks, they find themselves at an old temple–but one that seems like it’s had recent use. They delve into it, past electric birds, puzzle rooms, and sleeping tokolosh, and are quite surprised by what they find within.

Then, on Dirty Crit, a discussion of how we do puzzles, both in game and out of game, as well as the kinds of things we like to put in our character builds.

Find this entire episode on video, including the Patreon Preshow, at

Patreon.com/WhenCritHappens

And you can find Jessiye and Tabletop Gaymers at these upcoming conventions:

Origins Game Fair June 19 - 23, 2024

Gen Con August 1-4, 2024

https://tabletopgaymers.org/

Content Warnings: swearing, threats to children, death of animals, heights, gore, body horror, death, misgendering, alcohol.

Theme Music: Nathan Paul

Original Musical Underscoring: Wormwood, Baylen Wagner and Benjamin Burgdorf

Logo Design: Casey Hoekstra

Email us WhenCritHappens@gmail.com

Or get in touch on the socials:

Instagram @whencrithappens

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