『The Purpose Made Podcast』のカバーアート

The Purpose Made Podcast

The Purpose Made Podcast

著者: Purpose Made
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Welcome to the Purpose Made Podcast, your hub for transformative conversations, hosted by Peter Bell. This podcast is dedicated to the exploration and unlocking of untapped potential that resides within each one of us. From entrepreneurs, artists, scientists, to dreamers of all walks of life, we delve into the personal narratives of individuals and companies who have harnessed their purpose to create an impact.


Our mission? To inspire, educate, and ignite that spark of purpose in you. We believe in a world where everyone is living with intention, passion, and purpose, and through engaging interviews and thoughtful dialogue, we aim to pave the way for our listeners to do the same.


Each episode weaves together themes of personal growth, mental resilience, leadership, creative problem-solving and more, as we navigate the highs, lows, and everything in between on the journey to personal and professional fulfilment. We celebrate the power of conversation as a tool for change, challenging perspectives and prompting growth.


Whether you're in search of inspiration, aspiring to personal or professional development, or simply yearning to broaden your worldview, the Purpose Made Podcast is here to accompany you on that journey. Together, let's unearth potential, embrace the transformative power of compelling storytelling, and unleash potential, one conversation at a time.


Intrigued? Let's dive in!

Hosted on Acast. See acast.com/privacy for more information.

© 2022 Purpose Made Podcast
個人的成功 社会科学 経済学 自己啓発
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  • Ep 96. "It's In Dire Straits" — 38 Years In Gaming, What's Actually Breaking | Richard Browne
    2026/06/26

    Richard Browne has spent 38 years in the video game business. He ran production at Universal Interactive, ran external development at THQ for the best part of a decade, and spun up the publishing operation for Digital Extremes alongside Warframe. Now he advises studios on funding and survival, he thinks most of the industry is getting it wrong, and he calls Game Pass "cancer" for the business even as it props parts of it up.


    This is a straight conversation about why the AAA model has stopped working and why Microsoft has talked itself into a corner with Xbox. We get into the challenges nobody wants to say out loud: you cannot spend $300 million and five years on a brand new IP and expect to survive. Richard makes the case for beachheading an IP at $10 to $20 million, proving the audience, then committing to a ten year, three game plan. The path Naughty Dog, CD Projekt and Larian all actually walked.


    We also cover the generation gap quietly reshaping everything: why his kids treat a game as one tab in an ecosystem of Discord and YouTube, why Roblox is the modern playground, why photorealism stopped growing the market, and why a 15 hour game you actually finish beats another 400 hour epic. Plus the Championship Manager origin story, killing games (he's shut down 35), the Concord post-mortem, and what's worth your time once GTA 6 clears the runway.


    CHAPTERS

    0:00 — Cold open: "It's in dire straits"

    0:30 — 38 years in: from the BBC Micro to consulting the industry

    1:33 — Why the market is in dire straits, and the COVID live-service hangover

    2:53 — "Dad's IP": why kids won't touch Star Wars, Doom or Gears

    5:32 — The broken maths of AAA, and the $10–20M beachhead

    5:58 — The ten-year, three-game plan every IP needs

    8:23 — Why a 15-hour game is enough, and the GameStop trap

    9:39 — What he plays, and how his kids play completely differently

    11:50 — Coding at home again: AI, Steam and where Minecraft came from

    13:11 — Roblox as the modern playground, and the Payday conversion problem

    16:11 — Why photorealism stopped growing the market

    18:24 — The Microsoft mess and the Gears exclusivity mistake

    26:04 — Nintendo is Disney: the power of generational IP

    27:47 — Do we even need a PS6? The end of the visual arms race

    29:08 — What investors want now, and why it doesn't build games that last

    30:50 — The Championship Manager origin story

    33:16 — Low risk, high reward: Crash, Among Us, and community first

    37:01 — Killing games: Concord, ego, and the 35 he shut down

    38:24 — Character vs world: The Last of Us and the God of War pivot

    43:11 — "I think it's cancer": the case against Game Pass

    51:54 — Netflix games, streaming latency, and what actually works

    56:28 — Why Xbox can't build a studio system you can't live without

    59:30 — How US studios survive now: small core, global outsourcing

    1:03:38 — GTA 6's blast radius, what he's hyped for, and the takeaway


    Guest: Richard Browne


    https://www.linkedin.com/in/brownerichard/


    Purpose Made Podcast, hosted by Pete Bell


    https://purposemadepodcast.co.uk/

    https://purposemade.uk/


    Subscribe for long-form conversations with the people building games, entertainment and IP.

    Hosted on Acast. See acast.com/privacy for more information.

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    1 時間 9 分
  • Ep 95. 82 Marvel Covers. Two Heart Surgeries. One Universe.
    2026/02/24

    After 30 years at the top of entertainment, Marko Djurdjevic reached a point where nothing in client work excited him anymore. So he shifted his focus to building an entire transmedia universe, funding it out of pocket while his wife runs the outsourcing side of SIXMOREVODKA. The Kickstarter launches February 26th alongside a free playable Steam demo.


    Marko is one of the most prolific cover artists Marvel has ever had. He produced 82 covers in his first year, was deliberately placed on titles close to cancellation because his art spiked sales, and ran 23 consecutive issues on Daredevil. His concept art fed the early MCU, and his studio held a seven-year exclusive partnership with Riot Games on League of Legends.


    The conversation covers why client work stopped exciting him after 30 years, what The Last Unicorn at age six taught him about storytelling, how a viral X-Men redesign brought Marvel's talent scouts to his door at the exact moment he'd met his wife, and why he believes 2008 was the last great year of cinema.


    Marko shares the painful lessons from Degenesis, a cult tabletop RPG that collapsed when free PDF downloads hit 3,000 per release while sales dropped to 80. That failure shaped everything about his new franchise, Orken, which spans novels, illustrated editions, graphic novels, and a video game built with Demagog Studio.


    In 16 months he's produced 1,400 edited pages, over 350 original illustrations, and six books for print. He survived two heart surgeries during production. His wife thinks he's lost his mind. His son read the first novel and pitched it back as a 10-episode animated series.


    This is a conversation about creative ownership, the cost of building something that's fully yours, and why the future of independent storytelling depends on small authentic communities rather than viral moments.


    Timestamps:


    00:00 Building a multimedia IP from scratch

    01:14 Meet Marko Djurdjevic

    02:35 No books at home: drawing as survival and 80s influences

    04:30 Why The Last Unicorn still hits after 40 years

    05:21 What's wrong with modern storytelling?

    07:15 The anatomy book that changed everything at age 11

    08:41 The viral X-Men redesign that brought Marvel calling

    10:15 82 covers, cancelled titles, and the art of keeping deadlines

    13:10 Beyond Marvel: the MCU pipeline and building a studio

    15:32 Riot and League of Legends: seven years of exclusivity

    19:17 2008 was peak cinema and he never went back

    20:13 Orken's visual DNA: cultures the games industry ignores

    23:01 Why creator-owned work dies in large teams

    25:00 Degenesis: 3,000 downloads, 80 sales, and pulling the plug

    27:35 How failure shaped Orken's transmedia architecture

    29:11 Novels, graphic novels, illustrated editions, and a video game

    30:49 The real motivation: autonomy, mastery, and running out of time

    32:54 1,400 pages, two heart surgeries, and a Kickstarter

    36:39 Working with his wife while betting against her instincts

    42:19 The future of indie storytelling

    43:55 Closing thoughts


    • Orken Kickstarter (live February 26th)
    • Wishlist Orken on Steam (free demo February 26th)
    • SIXMOREVODKA
    • Discord: https://discord.com/invite/sixmorevodka


    Host: Pete Bell

    Guest: Marko Djurdjevic


    This podcast is produced by Purpose Made.

    Hosted on Acast. See acast.com/privacy for more information.

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    44 分
  • Ep 94. 2025 Year In Review: The Shows, Games & Films Actually Worth Your Time
    2025/12/19
    Why 2025 proved gaming matters more than ever and the shows that reminded us what great storytelling looks like.In this conversation, also available on YouTube (https://youtu.be/8XgCmQOtb2w?si=o4qIDtZTglgW9EW-) Russell Binder and I reveal:➡️ Why Severance was 2025’s most relevant show➡️ The game that made us forget about GTA 6 (for five minutes)➡️ Netflix’s $83 billion Warner Bros acquisition and what it means for the future of entertainment➡️ How Slow Horses became the show everyone should watch➡️ The Last of Us, Fallout and why video game adaptations work➡️ Jake Paul vs. AJ - Boxing’s credibility crisis?➡️ Clair Obscur: Expedition 33 & The Years Best ➡️ 2026 And What We’re Actually Excited About.━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━TIMESTAMPED CHAPTERS:00:00 Year-End Reflections 202500:25 The TV Shows That Earned Your Time02:47 Films That Stuck With Us (And Why)08:22 Netflix’s Empire Building & The Streaming Wars11:49 Boxing, Jake Paul & Sports as Spectacle15:34 Gaming’s Defining Moments of 202519:02 The Podcasts & Books Worth Your Attention22:14 2026 Preview: What We’re Actually Excited About26:33 Final Thoughts: Why Stories Still Matter━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━FEATURED SHOWS & GAMES:📺 Slow Horses • Severance • The Last of Us • SAS Rogue Heroes 🎮 Kingdom Come Deliverance II • Clair Obscur: Expedition 33 • Hollow Knight • Planet of Lana • NBA 2K • PGA Golf • Mafia: Old Country • Wanderstop🎬 Masters Of The Universe • Street Fighter • 28 Years Later: The Bone Temple🔮 Coming in 2026: Judas • GTA 6━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━Subscribe for entertainment analysis that goes deeper than hot takes📺 Watch Next: Ken Levine on Why He Spent 10 Years Making His Most Personal Game ( • "My Atari Was My Best Friend" - BioShock C... )💬 Drop a comment: What was YOUR moment of 2025? The show, game, or film that you can’t stop thinking about? And what you’re most looking forward to in 2026.━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━2025 reminded us that great storytelling transcends medium. Whether it’s Slow Horses proving spy thrillers can be character studies, Kingdom Come Deliverance II showing historical games can be art and some of the best storytelling ever in games, or how Netflix is reshaping the entire entertainment landscape with aggressive acquisitions, this year challenged our assumptions about what entertainment can be. This conversation explores why certain games, shows, and films broke through when most content disappeared into the algorithmic void and what that tells us about where entertainment is heading in 2026. Enjoy Hosted on Acast. See acast.com/privacy for more information.
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    27 分
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