『Students of Design』のカバーアート

Students of Design

Students of Design

著者: Joseph Israel Raul Bullard
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10月19日まで。※適用条件あり
Students of Design is a graphic design podcast for students, young professionals, or anyone navigating the design industry. Hosted by Joseph Israel Raul Bullard, a Logo & Visual Identity Designer based in Colorado. Join me as I interview industry professionals and work with them to decode the design industry, talk about what it takes to be successful, and hopefully answer some of those burning questions that all students have. Email your question to studentsofdesignpod@gmail.com.2024 アート 個人的成功 自己啓発
エピソード
  • Lauren Hom – Culinary School, Time as an Ingredient, and Slowly Burning Out – Ep50
    2026/07/24

    Lauren is a lettering artist, muralist, food stylist, and trained chef based in New York City. Throughout her career, she's worked with clients including Airbnb, Target, Vans, Mailchimp, Adobe, White Claw, and many more. Lauren has also done an incredible job of monetizing passion projects like Daily Dishonesty, Ex Boyfriend Tears, and Will Letter for Lunch. In fact, landing a book deal worth 25K for Daily Dishonesty was a big reason she was able to leave her advertising job and pursue a career as a lettering artist. It all makes sense after you realize she made money in middle school from customizing her classmate's sneakers with bubble letters, and sold thrifted clothes from her parents' front lawn while she was in high school. Total entrepreneur at heart!

    Lauren was also a mathelete, grew up watching her grandmother clip coupons, she makes a mean apple pie, and found her prom dress at a flea market. She even landed a client while dressed like a hamburger at a Halloween party she almost didn't go to, but that's a story for another day. Despite all her success, she's not immune to imposter syndrome, is still working to separate her self-worth from her income, and spent time working as a dog walker in Brooklyn after she left her full-time advertising job. But that didn't stop her from traveling the world, going to culinary school, or getting the phrase, "Work Hard. Snack Often." tattooed on her arm when she was 23.

    Tune in for a conversation about how time is an essential ingredient for cooking and creativity, why raw ravioli is a part of her origin story, and how she earned $69,000 in a single week by teaching online. Follow Lauren on Instagram @homsweethom, and check out her portfolio of work on her website: homsweethom.com.

    Questions for this interview.

    • How have you changed as a person since graduating from culinary school?
    • Have you nerded out that hardcore about anything since you nerded out about off-grid hydroponics?
    • Can you draw a parallel between time's relationship to cooking and to creativity?
    • Why did a pack of cold ravioli hit you with the cold, hard truth on your kitchen floor at 3 am?
    • Can you tell us about Trash Alley and highlight your grandmother's biggest concern for your Flour Crown passion project?
    • Can you explain your Passion to Paid digital course, and also tell us how you felt when you woke up the morning after launching it for the first time?
    • Can you share your perspective on how to separate your self-worth from your income?
    • Where do you draw the line on how much you care what other people think of you?
    • Can you think of any advice you would share specifically with women that you don't typically share with men, but would be helpful for men to hear?
    • Who do you think is an absolute wizard of creativity and has a career you can't even comprehend?

    ---

    If you LIKE what you hear, please subscribe and keep listening. Sharing this episode with someone is the best way to support the podcast.

    If you LOVE what you hear and want to help me keep the interviews coming—consider buying me a coffee on Ko-Fi.

    Also, I'm always looking for questions from listeners. If there's a burning question you want to hear answered on the podcast, please email it to me at studentsofdesignpod@gmail.com.

    Follow @studentsofdesignpod on Instagram for updates, episode drops, and behind-the-scenes content.

    The music you hear on the podcast is Accident by Timothy Infinite and PUSH !T by Nbhd Nick.

    studentsofdesign.simplecast.com

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    1 時間 11 分
  • Colby Nichols – Becoming a Professional Dork, Magic: The Gathering, and Dungeons & Dragons – Ep49
    2026/06/19

    Colby is a designer, illustrator, dungeon master for hire, and Art Director of Print Innovation for Magic: The Gathering at Wizards of the Coast. So, besides my partner Meg, Colby is the closest thing to a Wizard I've ever met. lol. Anyway, before joining Wizards, he was a Creative Director and Co-Founder of Jolby, a design and illustration studio he started with his best friend Josh Kenyon. After 12 long years at Jolby, he decided to step away to rediscover his "why" and realized he was spending most of his time writing and playing tabletop games, which convinced him to pursue a role at Wizards. However, long before becoming a professional dork, Colby drew characters from Nintendo Power Magazine like Link from The Legend of Zelda, popped his first pack of Magic cards in 1995, and wanted to be a Sunday morning comic strip artist when he was a kid.

    Fast-forward through hundreds of D&D sessions, therapeutic Post-It notes, and video games, and Colby has partnered with Nike, Pixar, Nickelodeon, Google, and many other impressive clients throughout his career. He lives by the "Rule of Cool," knows how to "Ride the Weird," and self-published his own light-hearted gothic "Karma Crawl" called Chadwick and the Southern Scourge.

    Tune in for a talk about following his passion for storytelling and tabletop games, why he stepped away from a design studio he co-founded, and how playing D&D can help you become a better creative professional. Worst case, you get to hear us be reasonably cool-sounding dorks! Follow Colby on Instagram @colbynichols, and check out more of his work on his website: colbyhichols.com.

    “You’re gonna need good people way more than you’re gonna need good talent.”

    Questions for this interview.

    • What are your Top 3 The Legend of Zelda games?
    • Can you tell us the story behind the Post-It note that became your lighthouse, and what you wrote on it?
    • After leaving Jolby, how were you feeling about the industry when you started looking for a new job? Did you have trouble re-entering the job market?
    • How are you handling the transition from working with so many different clients at Jolby to working in-house at Wizards, where a single brand identity is your focus?
    • How do you balance emphasizing Secret Lair cards with special finishes and the complexity of the artwork itself?
    • Can you give us the background on Mood Swings and tell us about your involvement? Why was working on that game a dream come true for you?
    • Where can you improve as a creative leader? Are there any weaknesses you’ve been working on?
    • Which creative hill do you hope designers are still dying on a hundred years from today?
    • How does playing or writing about D&D fuel your creativity, and how do you think D&D can help someone become a better creative professional?

    ---

    If you LIKE what you hear, please subscribe and keep listening. Sharing this episode with someone is the best way to support the podcast.

    If you LOVE what you hear and want to help me keep the interviews coming—consider buying me a coffee on Ko-Fi.

    Also, I'm always looking for questions from listeners. If there's a burning question you want to hear answered on the podcast, please email it to me at studentsofdesignpod@gmail.com.

    Follow @studentsofdesignpod on Instagram for updates, episode drops, and behind-the-scenes content.

    The music you hear on the podcast is Accident by Timothy Infinite and PUSH !T by Nbhd Nick.

    studentsofdesign.simplecast.com

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    55 分
  • Tyler Pate – The Creative Pain, Nickelodeon, and Corporate Design Misconceptions – Ep48
    2026/05/25
    Tyler is a creative leader, art director, and illustrator born "in the sticks" of South Carolina and now based in Los Angeles. You might be familiar with his personal brand, The Creative Pain, an outlet that he uses to process the hurdles, burnout, and doubt that come with the creative journey. Luckily, Tyler grew up with his cousin, Darby, and they competitively pushed each other's creativity. Obsessed with skateboarding culture, Tyler collected graphics and stickers, and even made his own skateboarding wax without burning the house down. Lol. Like most creative professionals, he studied design in college, Francis Marion University in his case, and he's taken risks throughout his career, like leaving a full-time agency job to move across the country and become a full-time freelancer. His work is full of illustrations of donuts, 90s cartoon characters, and his dog, Iggy, and he's partnered with Adobe, Wacom, POSCA, and StickerApp. Tyler has also created artwork for The Black Keys, Jack White, and Paul McCartney, and he's no stranger to the corporate design world, having worked as an art director on Nickelodeon's consumer products team. At Nickelodeon, he created product guides for some of the network's biggest IPs, including SpongeBob SquarePants, Teenage Mutant Ninja Turtles, and Avatar: The Last Airbender. Tune in for a talk about growing up in a town of 750 people, learning to look at design through a consumer-product lens, corporate design misconceptions, and the difference between isometric, dimetric, and trimetric perspectives. Follow Tyler on Instagram @thecreativepain, and check out more of his work on his website: thecreativepain.com. “There is no design without discipline. There is no discipline without intelligence.” Questions for this interview. How do you think your workshop at Crop Conference went? How did the reaction make you feel?As someone with over 160 thousand Instagram followers and who has worked with some of Nickelodeon’s most recognizable IPs, how does a conference like Crop inspire you, and what kind of value do you get from it?What’s your favorite thing to teach people that isn’t related to illustration and design?Do you ever think about how much different your career would be if you had grown up in a city instead of a small town with fewer opportunities?What steps did you take before leaving your full-time agency job, and how much money did you save beforehand?How did you feel when you found out Nickelodeon wanted YOU? Did you notice a change in your confidence?Can you break down how Chris Groll taught you to look at design through a consumer-product lens, and explain why that’s still helpful today?Can you think of any misconceptions or opinions you had about working in corporate design that turned out to be false?How long did it take you to learn when to stop adding texture to your illustrations, and how do you know when an illustration is complete?Can you explain the difference between isometric, dimetric, and trimetric, and then talk about how you create perspective with a custom grid?If you could only keep one, would you keep the ability to create mood boards or the free transform tool in Adobe Illustrator?What are you seeing enough of in the creative industry, and what would you like to see more of? ---If you LIKE what you hear, please subscribe and keep listening. Sharing this episode with someone is the best way to support the podcast. If you LOVE what you hear and want to help me keep the interviews coming—consider buying me a coffee on Ko-Fi.Also, I'm always looking for questions from listeners. If there's a burning question you want to hear answered on the podcast, please email it to me at studentsofdesignpod@gmail.com.Follow @studentsofdesignpod on Instagram for updates, episode drops, and behind-the-scenes content.The music you hear on the podcast is Accident by Timothy Infinite and PUSH !T by Nbhd Nick.studentsofdesign.simplecast.com
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    1 時間 8 分
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