Stuck Between Games And Greatness
カートのアイテムが多すぎます
カートに追加できませんでした。
ウィッシュリストに追加できませんでした。
ほしい物リストの削除に失敗しました。
ポッドキャストのフォローに失敗しました
ポッドキャストのフォロー解除に失敗しました
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The strangest part of finishing a game that wrecked you emotionally is the silence that follows. We step into that quiet space after Claire Obscure Expedition 33 and unpack what it means to truly “beat” a game—why a 56 million damage nuke on the Simon fight popped trophies but missed the point, and why chasing a parry-perfect rematch matters more. That theme threads through a funny, very real parenting moment with Dispatch’s spicy cold open, the siren pull of Baldur’s Gate 3 for story-first play, and the “keep it simple” approach that finally made The Witcher 3 click without drowning in side quests or Gwent.
We trade shortlists for greatest games of all time and explore how certain titles become part of who we are: Cloud and Tifa statues on the shelf, Claire’s lyrics whispering plot in French, art prints that sell out because the world on screen becomes the world on our walls. We also wrestle with budgets and priorities, from gymnastics fees to the wild disconnect between modern living costs and ancient poverty formulas, and how that shapes choices like waiting on a new game or dreaming about a living room-ready Steam Machine that just plays games well.
What emerges is a conversation about mastery, meaning, and momentum. Some wins should be earned, not engineered. Some games are better when you narrow your focus and let the core story breathe. And sometimes the best part of gaming is the community—friends dropping into your campaign, listeners sharing Spotify Wrapped shout-outs, and a moment to celebrate new recognition for turning games into care and growth. Come for the boss talk and GOAT lists, stay for the human parts that make playing worth it. If you enjoyed this one, follow, share with a friend, and leave a review with your top three games of all time—we’ll read our favorites on the show.
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