『Retro Titans - the giants of retro and indie gaming in conversation』のカバーアート

Retro Titans - the giants of retro and indie gaming in conversation

Retro Titans - the giants of retro and indie gaming in conversation

著者: Phil Szomszor
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Retro Titans: the podcast dedicated to the epic world of retro and indie gaming. Interviews with the people who brought us the games, computers and consoles we love - and those who are bringing it all back.(C) 2024-5 SF
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  • Why the Amstrad CPC Still Matters: Preserving an 8-Bit Icon with UK Amstrad Group Co-Founder Chris Green
    2026/10/18

    In this episode of Retro Titans, Phil is joined by Chris Green, co-founder of the UK Amstrad Group and co-founder and chair of the Kickstart Amiga Group, for a long-overdue celebration of the Amstrad CPC.

    Chris recalls buying a CPC 464 at launch in 1984, learning to program with Locomotive BASIC and writing for Amstrad Action. He also explains why the Amstrad became the overlooked sibling of the British 8-bit computer scene, despite selling millions of machines and offering impressive hardware, software and build quality.

    We explore the community keeping the CPC alive today, from user-group meetings and new games to Wi-Fi expansions, modern storage and some extremely rare hardware.

    In this episode, we explore:

    1️⃣ Growing up with the Amstrad CPC
    From buying a CPC 464 with a green-screen monitor to discovering Amsoft, Mastertronic, Dizzy, Gryzor and RoboCop.

    2️⃣ Why the Amstrad gets overlooked
    How its late arrival and Amstrad's "cheap and cheerful" reputation affected the way the CPC was perceived alongside the ZX Spectrum and Commodore 64.

    3️⃣ Keeping 40-year-old computers alive
    What happens at UK Amstrad Group meetings, and how enthusiasts are adding Wi-Fi, modern storage and other upgrades to their machines.

    4️⃣ Collecting rare Amstrad hardware
    Chris introduces the elusive CPC 664, the Spanish CPC 472, the GX4000 and the prototype machine known as Arnold.

    5️⃣ Old hardware for a modern audience
    Why recreated computers, FPGA systems and mini consoles can provide a route back into retro computing, and whether the time has come for an Amstrad CPC Mini.

    🔗 Guest links

    UK Amstrad Group: ukag.org.uk

    🎙️ Credits

    Sponsored by Thalamus Digital Publishing, publisher of indie and retro games.

    Production: Rocket Media
    Voiceover: Mark Silk
    Music: "8 Bit Skyway" © Piotr Pacyna

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    1 時間 7 分
  • Evercade Community Day: Event interviews and Nexus reaction
    2026/10/04

    This episode is a bit different from the norm, in that Phil recorded it live on location at the inaugural Evercade Community and Creator Day, held in London on 10th September 2026. This was the first time Blaze invited creators and fans together to play with devices and discuss the wonderful world of retro gaming on Evercade.

    This episode is based on quick vox-pop interviews with Blaze's head of communications, Sean Cleaver, and head of marketing, Ben Grunbaum, plus Evercade Gaming Club's Matt Upton, Retro Asylum's Jim Middleton and, of course, Crazy Burger.

    Just to flag, the sound levels on this episode are a bit variable, especially during Crazy Burger's section, but I hope you agree it's well worth a listen.

    As always, our thanks go to our sponsors, Thalamus Digital.

    This one wasn't edited by Rocket Media, as I'm sure you'll guess within about one minute!

    🔗 Guest links

    Evercade.co.uk

    EverCade Gaming Club

    Retro Asylum

    Crazy Burger

    ...and buy the Nexux and Banjo Kazooie pack on Funstock

    🎙️ Credits

    Sponsored by Thalamus Digital Publishing, publisher of indie and retro games.

    Production: Phil 🙃
    Voiceover: Mark Silk
    Music: "8 Bit Skyway" © Piotr Pacyna

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    27 分
  • From Evercade to WOLF: Making Modern Game Boy Games with Shane McCafferty
    2026/09/20

    Rocketship Park co-owner and game developer Shane McCafferty returns to Retro Titans to discuss his latest work for the Game Boy and Game Boy Color, including Hero GP, Roguecraft GB and WOLF.

    Shane explains how burnout led him back to game development through PICO-8 and the Game Boy, and why working within the limitations of Nintendo's handheld has proved so creatively rewarding. We also explore his growing connection with Evercade, the challenge of recreating Roguecraft for different hardware, and the technical tricks behind bringing a Wolfenstein-inspired first-person game to the Game Boy Color.

    In this episode, we explore:

    1️⃣ Rediscovering game development
    How PICO-8, an Analogue Pocket and a love of the Game Boy helped Shane recover from creative burnout.

    2️⃣ Hero GP comes to Evercade
    Shane reacts to seeing his racing game appear as an Evercade Game of the Month and looks forward to its physical release on Indie Heroes Collection 5.

    3️⃣ Bringing Roguecraft to Game Boy Color
    How Shane rebuilt the Amiga game in C, redrew its artwork and preserved the distinctive feel of the original.

    4️⃣ Making WOLF work on Game Boy
    The raycasting techniques, hardware limitations and design decisions behind Shane's tense Wolfenstein-inspired FPS.

    5️⃣ From Cave Dave to ZERO
    A physical release for Cave Dave, the evolution of the Starseed series and Shane's attempt to create an F-Zero-style racer for Game Boy Color.

    Plus, Shane takes on our Games of Your Life, with choices including Tetris, Sensible Soccer, Spelunky and What Remains of Edith Finch. If you enjoyed this interview, check out episode 8 of season 2 to hear Shane's first intereview.

    🔗 Guest links

    Shane McCafferty on X: x.com/EGVroom

    Rocketship Park games: rocketshippark.itch.io

    🎙️ Credits

    Sponsored by Thalamus Digital Publishing, publisher of indie and retro games.

    Production: Rocket Media
    Voiceover: Mark Silk
    Music: "8 Bit Skyway" © Piotr Pacyna

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    47 分
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