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  • Markets and Models as Games -- Donald MacKenzie
    2026/08/24

    Donald MacKenzie rejoins the show to talk about his book An Engine, Not a Camera, which is about how financial models aren't designed to reflect the world economy, like a camera, but drive the world economy, like an engine. This means that a large part of economics is driven by trading that resembles a Reiner Knizia or 18XX game. It also means that trading and gambling can be pretty hard to differentiate.

    You can read more about Donald's book here: https://mitpress.mit.edu/9780262633673/an-engine-not-a-camera/

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    51 分
  • Games Are More Like Toasters Than Movies -- Ian Bogost
    2026/07/06

    Ian Bogost joins me to discuss The Small Stuff, his book about finding gratification in physical things. We discuss his road from game studies to gratification, the place for gratification in games, and how something as small as pushing a button or cradling a joystick can make us happy.

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    不明
  • Is Science a Game?
    2026/06/08

    Today I'm joined by two social scientists to address the question: is science a game? Michael Penkler, Stefan Sulzenbacher, and Stephan Voss recently published an article on this topic: Playing science: representing and doing research in board games. After a brief discussion of the way that philosophers have considered science a game, the article looks at 3 board games that simulate science.

    Michael and Stefan join me to discuss their article, and what looking at science as a game can teach us about how science works.

    Here's a link to the article: https://www.tandfonline.com/doi/full/10.1080/09505431.2026.2630948

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    49 分
  • Learning Against Gamification -- Molly Worthen
    2026/05/14

    Molly Worthen joins me to discuss her recent NYTimes article "You Can't Game Your Way to a Real Education," which argues that the gamification of classroom learning stems from a fundamental misunderstanding of how students learn. We discuss the broader adoption of tech in classrooms, the way that standardized testing can be thought of as a game, the danger of frictionless edutainment games, and the place for games in real learning.

    You can read the article here (behind a paywall): https://www.nytimes.com/2026/04/19/opinion/schools-edtech-laptops-games-learning.html

    Molly's website is here: https://mollyworthen.com/

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    45 分
  • The Creative Challenge of Cozy Games -- Lex Play
    2026/04/13

    Lex Play, a video game YouTube streamer, joins me to discuss her specialty: cozy games. We quickly figure out that cozy games are less about winning and more about creating, a trend that Lex identifies as having started with MineCraft. Lex also tells us how being a video game streamer creates real communities, both online and off-line.

    You can find Lex on YouTube here: https://www.youtube.com/c/LexPlayy

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    32 分
  • Playing the Part in Japanese Video Games -- Rachael Hutchinson
    2025/11/13

    This episode is co-hosted by David Hall, PhD Candidate in ECL at UNC.

    David and I are joined by Rachael Hutchinson, Professor in Japanese Studies and Game Studies at the University of Delaware, to discuss what it means to play and research Japanese video games from a non-Japanese perspective. Navigating topics such as the deployment of aesthetic forms and grammars, regionally and linguistically specific jokes, and references to Japanese history and art within video games, we consider the importance of recognizing how these games play with their cultural context and the challenges that face researchers outside that context in identifying when they do so.

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    1 時間 8 分
  • The Meta of Free to Play Games -- Donald MacKenzie
    2025/03/13

    Sociologist Donald MacKenzie joins me to discuss his recent article in the London Review of Books, "Hey Big Spender: What Your Smartphone Knows About You."

    Game Studies rarely focuses on phone games - but billions of people are playing them. And they are mostly free. So getting you to pay for them is another game entirely.

    https://www.lrb.co.uk/the-paper/v46/n16/donald-mackenzie/hey-big-spender

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    40 分
  • Adapting The Lord of the Rings as Trick-Taking -- Bryan Bornmueller
    2025/02/27

    Game designer Bryan Bornmueller joins me to discuss his new game The Fellowship of the Ring: The Trick Taking Game. This game pushes narratology and ludology together in a way I had never seen before: an adaptation of a story in which trick-taking (the abstract mechanic from bridge, spades, and hearts) captures the soul of a literary work. Bryan and I discuss how he took these two incredibly popular yet disparate things and combined them into one narrative game.

    As of publishing, I believe this game is in print. You can find it here: https://store.asmodee.com/products/the-fellowship-of-the-ring-trick-taking-game

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    38 分