『Nice Games Club - a gamedev podcast!』のカバーアート

Nice Games Club - a gamedev podcast!

Nice Games Club - a gamedev podcast!

著者: Lydia Stephen and Mark
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The podcast where nice gamedevs talk gaming and game development. Nice!© Nice Games Club, Noble Robot SF アート
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  • Nice Games Jam: "Mummies from the Graveyard"
    2026/10/08

    It’s spooky month, so before diving into the game jam the clubhouse talks about a couple scary things. Dinosaurs (briefly) and breast cancer awareness month. Lydia shares her experience with the screening process. Editor Dale, has some things to add. Fun fact, Dale was driven to her first mammogram by Stephen and (not her husband Mark). Not-fun-fact, her sister-in-law detected her breast cancer, only because her adopted mother was diagnosed. They are both fine, but cancer is the opposite of fun.

    Then they talk about mummies and card games mechanics as they make their game. That is fun.

    PromptMake a card game about what I have determined is Stephen's favorite monster.The monster that doesn't consume blood or brains or have claws: MUMMIES.Game typeTabletop gamePlayer count2Materials

    Custom Cards

    Mummy Indicators

    Setup

    The deck consists of the following cards:
    Alligator
    Alive: 1 space, 3 attack (Charge Attack! Can move up to 3 spaces in one direction if it can attack something on the way)
    Mummy: 1 space, 3 attack

    Egret
    Alive: 2 space, 2 attack (Can attack any space on the board by flying into the fray but cannot fly back)
    Mummy: 2 space, 2 attack

    Jock
    Alive: 2 space, 2 attack (Popular kid! Can draw 2 lackies from the draw pile)
    Mummy: 2 space, 2 attack

    Nerd
    Alive: 2 space, 2 attack (Wizard! Can raise the dead at will from the top of the graveyard and place it in any column of Rank 1)
    Mummy: 2 space, 2 attack

    Housecat
    Alive: 3 space, 1 attack (After attacking, it can jump backwards after attacking if it defeats an opponent)
    Mummy: 3 space, 1 attack

    Each player starts with a Jock card, a Nerd card, and one other random card.

    The playing space is a 6x6 grid

    Rules

    Each turn, each card has one action:
    Jock - pulls two cards from the draw pile "attracts two from the house party"
    Nerd - selects one card from the graveyard pile "revises one as a mummy"
    Other cards: Move within there abilities
    Mummy cards can only move forward.

    Goal is to get a mummy card to the opposite player's end of the board.

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  • Nice Games Jam: "Excited About Triangles"
    2026/10/08
    We welcome returning host Ellen Burns-Johnson back into the clubhouse today for a Nice Games Jam! Lydia provides the other three veteran podcasters with a prompt and helps shape this paper prototype.The last time Ellen returned to the show was for the Serious Play Conference in 2025Serious Play Conference 2025Prototype ImagesPromptMake me a game about geometry - the only math class I enjoyed taking! Feature at least one theorum or postulate in the mechanics. For example: the theorum of transitive properties (if a=b and b=c than a=c).Game typeTabletop gamePlayer count2-4SetupTemplated Library of shapes:Squares3x3 square2x2 square1x1 squareEquilateral Triangles4 wide base equilateral triangle2 wide base equilateral triangle1 wide base equilateral triangleRight Triangles3x3 right triangle2x2 right triangle1x1 right triangleParallelagrams 3x2 classic parallelagram2x3 classic parallelagramLydia-assisted rhombus RulesStart with 5 random shapes Randomly pick a criteriaMust use at least 2 new pieces in your shapeMid-round you can trade up your shapes so long as they are of equal areas (eg. two 1x1 right triangles can be traded for a 1x1 square)Whoever finishes their shape first they get the card and their shape is “stuck” on the boardWhose who did not get it can wipe their most-recent shape additions from their boardAt end of round get 2 new pieces each person, draw a new criteriaCriteria:Convex (eg. a classic pentagon is a convex polygon)Concave (eg. a star is a concave polygon)Exactly 8 sides<5 sides>10 sides
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  • Researching Inspiration (with Bernie Mattson)
    2026/10/01
    Bernie Mattson enters the Clubhouse to talk about researching inspiration as part of the game development process and along the way the Nice Hosts learn a whole lot about Dada. Do you like show notes? Well, Nice Listener, is this the episode for you!Researching InspirationArtGame DesignProductionDoo-DaaYou can buy Doo-Daa right now on itch.io... - itch.io...or wishlist it on Steam - SteamProcess Book for Doo-Daa - Bernie Mattson, itch.ioSpace Funeral, a big inspiration for Doo-Daa - itch.ioDada, a starting pointEurope After The Rain, 1970 - YouTubeDadA, 1967 - Greta Deses, YouTube1918 Dada Manifesto - Tristan TzaraInternational Dada ArchivesThe Dada Cyborg Visions of the New Human in Weimar Berlin - Matthew BiroThe Bride Stripped Bare by Her Bachelors, Even - WikipediaDuchamp Research Portal - Duchamp ArchivesSophie Taeuber-Arp - Wikipedia
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