『Nice Games Club - a gamedev podcast!』のカバーアート

Nice Games Club - a gamedev podcast!

Nice Games Club - a gamedev podcast!

著者: Lydia Stephen and Mark
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The podcast where nice gamedevs talk gaming and game development. Nice!© Nice Games Club, Noble Robot SF アート
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  • Nice Games Jam: "I’m Holding It for a Friend"
    2025/10/02

    Note: Minor hiccup with the audio recording in the first 2 minutes, so Lydia is off mic briefly but it fixes itself.

    We invite Joanna May into the clubhouse again in this supersized episode to design a game about stowing illicit goods into spacecraft as it's being built!

    • Tangrams - Wikipedia
    • We mention Dogpile!, a game we made in a previous game jam.Dogpile!
    PromptDesign a puzzle game about loading passengers and/or cargo into various spacecraft (or other transport).Game typeTabletop gamePlayer count4 or moreRules
    • The ship is a pad of paper with outline of ship (legal pad sized)
      • The interior is blank, what you draw is the interior spaces
      • Each turn, the freighter captain draws the modules
        • False walls, freezers, to shape what you can put in there
        • They have their own secret goal
      • Each turn, the other players are smuggling things (they don’t know about what others are doing)
        • Contraband
        • Each turn they can put one thing in there or move a thing
          • Maybe you have to slide it only, you can’t pick it up after it’s been added
    • Each game has an ending determination and then also a scoring system
      • Everyone loses if ship gets caught
    • Hidden role game?
      • Freighter Captain
        • Makes the ship
      • Contraband smuggler
        • Tries to add the most of contraband as they can
      • Honest worker
        • Wants to add the most of the goal as possible
      • Inspector
        • Wants to find the smuggler
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  • "Ain’t nothin’ left." Role-playing; To Rebuild or Not to Rebuild
    2025/09/25
    Joanna May returns to the clubhouse as a guest host! Your four nice hosts chat Tetris, knitting, and CSS, but also have a pair of actual topics to discuss...Mark's game Blippo+ is out NOW! Go buy it on Switch and Steam!0:13:36Role-playingComplete History Of The Soviet Union, Arranged To The Melody Of TetrisPig with the Face of a BoyYouTubeTetris (film) - Historical accuracyWikipedia0:35:27To Rebuild or Not to RebuildJoanna previously joined us as a guest to discussSerializationGodot 4.5 release notes - SDL3 gamepad inputGodotNoble EngineNoble RobotGitHubThe Slow Way Is the Fast WayMark SamplesJoanna and Mark debated a concept called "Utility-first CSS"A Year of Utility Classes (Pro)Michelle BarkerCSS { In Real Life }What is Utility-First CSS? (Anti)Heydon PickeringHeydonWorks
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  • Serious Play Conference 2025
    2025/09/18

    Your nice hosts Lydia and Ellen are on a seriously playful adventure in beautiful Rochester, New York for the Serious Play conference! They discuss game accessibility, D&D therapy, lexical gaps, validation, and more.

    In addition, Lydia beats the pavement and gets the hot scoop on what attendees learned at the conference and the games that shaped them.

    Many thanks once more to:

    • Serious Play for Lydia's press pass.
    • Ellen for the cute little lavalier microphones that made interviews possible.
    • Ellen and Nikita for being the best travel buddies ever.
    • Interviewees for sharing their thoughts with our nice listeners.
    • Serious Play Conference
    • Ellen's previous trip to this conference was recounted in:Serious Play Conference 2023
    Serious Play ConferenceXbox Adaptive ControllerXbox.comPlayStation Access ControllerPlaystation.comQuadstickAble Gamers
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