『Nice Games Club - a gamedev podcast!』のカバーアート

Nice Games Club - a gamedev podcast!

Nice Games Club - a gamedev podcast!

著者: Lydia Stephen and Mark
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The podcast where nice gamedevs talk gaming and game development. Nice!© Nice Games Club, Noble Robot SF アート
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  • "Praise be to the bureaucrats." Player Investment; Crunch Culture
    2026/08/27

    Two of your nice hosts are prepping to go to Junction Jam (which already happened, you'll hear about it soon!), but before then the discussion goes over the why players can and should be invested in your game, and how to push back against crunch in the workplace.

    • Junction Jam - Global Game Jam
    0:06:57Player Investment'Cauldron of bats' and other great collective nounsEmma CownleyJot Jot Boom0:38:05Crunch CultureOccupational Burnout in Games 2024: Causes, Impact, and SolutionsLis Moberly, Tim StoboGame Developer Conference
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    1分未満
  • Nice Games Jam: "The Great Floral Heist"
    2026/08/20
    From a floral prompt, a daring caper blossoms. This week your Nice Hosts answer the question: How many flowers to you have to eat to pull off a heist?Clank!: A Deck-Building Adventure - Board Game GeekClue: The Great Museum Caper - Board Game GeekThe game board for Clue: The Great Museum CaperOur spreadsheet of Flowers, Powers, and Barriers.PromptCreate a game about flowers. The flowers may give you powers (regular or super) or may become animated when they are in full bloom. An example of a regular power is power of attorney or a driver's license and example of a superpower is invisibility.Game typeTabletop gameMaterialsGame boardThief meeplesBarrier cardsFlower tokensFlower combination legendFlower box containersAbility tracker"a one-to-one scale replica of a particularly rare flower completely made of precious metals and gems"SetupLay out the boardPlace the "one-to-one scale replica of a particularly rare flower completely made of precious metals and gems" in the center chamberDistribute flower tokensShuffle flower tokens in a bagAdd flower tokens to flower boxes without looking at them Place the boxes on the marked spaces on the boardDistribute the remaining flower tokens around the flower patches marked on the boardPlace barriersShuffle barrier cardsFor each marked space on the board, draw a barrier card and place it on the spacePlayer setupChoose a thief meepleTake a flower combination legendTake an ability trackerRulesPlayers are thieves after the same jeweled flower in the center of the board Players must gather different flowers to give them the ability to get through the board/mazeGoal is to get through to the center of the maze-like building firstPlayers navigate to get the different flowers Combinations of flowers give you new abilities (either mundane or super-powered)Players may only have 3 active abilities at a time (if you get a new one, the first one gets pushed out)Could be places or a power that allows you to remove all of your powersPlayers need to get these powers to get through barriers in the game Barriers can be gotten through by various means (2 or 3, minimum 1)On the board there are places where flowers grow (distributed fairly) (tokens of a color/image) Some places have flower boxes, and they’d give you a random flowerMore of the flower boxes in the center of the boardIf someone gets to the center, they win, but the others now want to try and get them caught (so they can now win) Players create new barriers for the winning one to keep them from being able to get out
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  • "Your second draft." Code Comment; The Critical Eye Part 2
    2026/08/13

    In this episode, Mark touts the virtues of commenting, Stephen dreads the topic, and Lydia wishes she could talk about marginalia.

    Code CommentThe Critical Eye Part 2This is part 2 to The Critical Eye in Episode 416"I saw a Beatle."
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    1分未満
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