エピソード

  • Eike Exner, "Comics and the Origins of Manga: A Revisionist History" (Rutgers UP, 2021)
    2025/04/23
    Japanese comics, commonly known as manga, are a global sensation. Critics, scholars, and everyday readers have often viewed this artform through an Orientalist framework, treating manga as the exotic antithesis to American and European comics. In reality, the history of manga is deeply intertwined with Japan’s avid importation of Western technology and popular culture in the early twentieth century. Comics and the Origins of Manga: A Revisionist History (Rutgers UP, 2021) reveals how popular U.S. comics characters like Jiggs and Maggie, the Katzenjammer Kids, Felix the Cat, and Popeye achieved immense fame in Japan during the 1920s and 1930s. Modern comics had earlier developed in the United States in response to new technologies like motion pictures and sound recording, which revolutionized visual storytelling by prompting the invention of devices like speed lines and speech balloons. As audiovisual entertainment like movies and record players spread through Japan, comics followed suit. Their immediate popularity quickly encouraged Japanese editors and cartoonists to enthusiastically embrace the foreign medium and make it their own, paving the way for manga as we know it today. By challenging the conventional wisdom that manga evolved from centuries of prior Japanese art and explaining why manga and other comics around the world share the same origin story, Comics and the Origins of Manga offers a new understanding of this increasingly influential artform. Jingyi Li is a PhD Candidate in Japanese History at the University of Arizona. She researches about early modern Japan, literati, and commercial publishing. Learn more about your ad choices. Visit megaphone.fm/adchoices
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    47 分
  • Kayla E.'s "Precious Rubbish" (Fantagraphics Books, 2025)
    2025/04/18
    Kayla E.’s Precious Rubbish (Fantagraphics, 2025), is an experimental graphic memoir drawn in a style that references the aesthetics of mid-century children’s comics and tells the story of a childhood shaped by maternal emotional dysregulation, rural poverty, and incest. The author’s childhood is portrayed as a collection of short-form comics and gag panels punctuated by interactive elements like paper dolls, satirical advertisements, games, and puzzles. While the work is concerned with violence and a particularly Texan brand of Pentecostal fanaticism, it is presented in a playful visual language with a deadpan humor that elevates the material beyond mere graphic memoir. Precious Rubbish is a landmark work of comics storytelling and graphic medicine. The debut graphic novel from artist Kayla E., Precious Rubbish asks the reader to do the extratextual work of filling out narrative gaps, which mirrors the challenge of trauma recollection. The reader is invited to co-labor in the meaning-making process, an exercise that facilitates an intimacy (between the author, the subject, and the reader) that is at once horrifying and hilarious. Please note that this interview discusses issues of trauma including sexual violence, incest, and addiction. Learn more about your ad choices. Visit megaphone.fm/adchoices
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    1 時間
  • Stefanie Fischer and Kim Wünschmann, "Oberbrechen: a German Village Confronts Its Nazi Past" (Oxford UP, 2024)
    2025/04/07
    Oberbrechen: A German Village Confronts Its Nazi Past (Oxford UP, 2024) is a new title in OUP's Graphic History Series that chronicles the events of the Holocaust and its aftermath in a small village in rural Germany. Based on meticulous research and using powerful visual storytelling, the book provides a multilayered narrative that explores the experiences of both Jewish and non-Jewish villagers from the First World War to the present. Its focus on how "ordinary" people experienced this time offers a new and illuminating insight into everyday life and the processes of violence, rupture, and reconciliation that characterized the history of the twentieth century in Germany and beyond. The graphic narrative is accompanied by source documents published in English translation for the first time, an essay on the wider historical context, and an incisive reflection on the writing of this book—and of history more broadly. Kim Wünschmann is Director of the Institute for the History of the German Jews and teaches at the University of Hamburg. She obtained her Ph.D. from Birkbeck, University of London. Her research centers on German Jewish history, Holocaust Studies, and legal history. She held fellowships at The Hebrew University of Jerusalem and the International Institute for Holocaust Research at Yad Vashem. She was DAAD Lecturer at the Centre for German-Jewish Studies at the University of Sussex and Research Associate at the Department of History at LMU Munich. Her Publications include Before Auschwitz: Jewish Prisoners in the Prewar Concentration Camps (Harvard University Press, 2015), awarded the Yad Vashem International Book Prize for Holocaust Research. She is also the co-editor of Living the German Revolution 1918–19: Expectations, Experiences, Responses (Oxford University Press, 2023) and together with Stefanie Fischer co-author of the Graphic History Oberbrechen: A German Village Confronts Its Nazi Past, illustrated by Liz Clarke (Oxford University Press, 2024) . Stefanie Fischer a Senior Lecturer at the Center for the Study of Antisemitism at the Technical University of Berlin. Her fields of scholarly research are German Jewish history and Holocaust Studies. Fischer is the author of Jewish Cattle Traders in the German Countryside, 1919-1939. Economic Trust and Antisemitic Violence (Indiana University Press, 2024) and with Kim Wünschmann of Oberbrechen. A German Village Confronts its Nazi Past (Oxford University Press, 2025). She is also co-editor of the Leo Baeck Institute Year Book (Oxford University Press, since 2024). Learn more about your ad choices. Visit megaphone.fm/adchoices
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    1 時間 1 分
  • Blair Farrell, "The Avengers in Video Games" (McFarland, 2021)
    2025/03/05
    For decades, Marvel Comics' superhero group the Avengers have captured the imagination of millions, whether in comics, multi-billion dollar grossing films or video games. Similar to the chronology of the Marvel Cinematic Universe, the Avengers video games first started with titles driven by single characters, like Iron Man, the Hulk, Thor and Captain America. Over time, the games grew to include more and more heroes, culminating in playing experiences that featured the Avengers assembled. The Avengers in Video Games (McFarland, 2021) is the first-ever book assessing the video games starring "Earth's Mightiest Heroes." Featured games span consoles and platforms, from popular PlayStation and Xbox titles to an arcade game in danger of being lost to time. All video games are covered in depth, with each entry including game background and a detailed review from the author. Some game entries also include behind-the-scenes knowledge from the developers themselves, providing exclusive details on the Marvel video game universe. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master’s degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices
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    40 分
  • Ilan Stavans, "Latino USA: A Cartoon History" (Basic Books, 2024)
    2025/02/22
    This interview includes Jeffrey Herlihy-Mera, Professor of Humanities, Universidad de Puerto Rico-Mayagüez (UPR-M); Annette Martínez-Iñesta, Instructor of Italian, UPR-M; and Baruch Vergara, Artist and Professor of Plastic Arts, UPR-M. This episode has been sponsored by the Mellon Foundation, the Department of Humanities at the UPR-M, and the Instituto Nuevos Horizontes. This is the second podcast with Ilan Stavans about Latino USA; the first, in Spanish, is available on the New Books Network en español. About the book: In Latino USA, Latin American and Latino scholar Ilan Stavans captures the joys, nuances, and multiple dimensions of Latino culture within the context of the English language. Combining the solemnity of so-called serious literature and history with the inherently theatrical and humorous form of comics, this cartoon history of Latinos includes Columbus, the Alamo, Desi Arnaz, West Side Story, Castro, Guevara, the Bay of Pigs, Neruda, the Mariel boatlift, Selena, Sonia Sotomayor, and much more. To embrace the sweep of Hispanic civilization and its riot of types, archetypes, and stereotypes, Stavans deploys a series of "cliché figurines" as narrators, including a toucan (displayed regularly in books by García Márquez, Allende, and others), the beloved Latino comedian Cantinflas, a masked wrestler, and Captain America. Their multiple, at times contradictory voices provide unique perspectives on Latino history, together creating a carnivalesque epic, democratic and impartial. Updated to bring the book up to the present moment, this twenty-fifth anniversary edition includes thirty new pages of Latino history, from Hamilton to George Santos. Latino USA, like the history it so entertainingly relates, is a treasure trove of irreverence, wit, subversion, anarchy, politics, humanism, and celebration. Learn more about your ad choices. Visit megaphone.fm/adchoices
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    1 時間 34 分
  • Jaqueline Berndt, "The Cambridge Companion to Manga and Anime" (Cambridge UP, 2024)
    2025/02/11
    In recent years, manga and anime have attracted increasing scholarly interest beyond the realm of Japanese studies. This Companion takes a unique approach, committed to exploring both the similarities and differences between these two distinct but interrelated media forms. Firmly based in Japanese sources, The Cambridge Companion to Manga and Anime (Cambridge UP, 2024) offers a lively and accessible introduction, exploring the local contexts of manga and anime production, distribution, and reception in Japan, as well as the global influence and impact of these versatile media. Chapters explore common characteristics such as visuals, voice, serial narrative and characters, whilst also highlighting distinct challenges and histories. The volume provides both a basis for further research in this burgeoning field and a source of inspiration for those new to the topic. Listeners are also invited to observe an author roundtable on Feb.19, 2025. Please RSVP here. Learn more about your ad choices. Visit megaphone.fm/adchoices
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    44 分
  • Badiucao and Mellissa Chan, "You Must Take Part in Revolution" (Street Noise Books, 2024)
    2025/02/04
    You Must Take Part In Revolution is a mind-bending graphic novel by award-winning journalist Melissa Chan and acclaimed dissident artist Badiucao. A near-future dystopia in the vein of George Orwell's Animal's Farm, the book explores technology, authoritarian government, and the lengths to which one will go in the fight for freedom. Three idealistic young people, forever changed by the real-life protests in Hong Kong in 2019, develop different beliefs about how best to fight against a techno-authoritarian China. The three characters take different paths toward transformative change, each struggling with how far they will go to fight for freedom and who they will become in the process. A powerful and important book about global totalitarian futures and the costs of resistance. Learn more about your ad choices. Visit megaphone.fm/adchoices
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    50 分
  • Ewa Stańczyk, "Cartoons and Antisemitism: Visual Politics of Interwar Poland" (U Press of Mississippi, 2024)
    2025/02/01
    Antisemitic caricatures had existed in Polish society since at least the mid-nineteenth century. But never had the devastating impacts of this imagery been fully realized or so blatantly apparent than on the eve of the Second World War. In Cartoons and Antisemitism: Visual Politics of Interwar Poland (U Press of Mississippi, 2024), scholar Ewa Stańczyk explores how illustrators conceived of Jewish people in satirical drawing and reflected on the burning political questions of the day. Incorporating hundreds of cartoons, satirical texts, and newspaper articles from the 1930s, Stańczyk investigates how a visual culture that was essentially hostile to Jews penetrated deep and wide into Polish print media. In her sensitive analysis of these sources, the first of this kind in English, the author examines how major satirical magazines intervened in the ongoing events and contributed to the racialized political climate of the time. Paying close attention to the antisemitic tropes that were both local and global, Stańczyk reflects on the role of pictorial humor in the transmission of visual antisemitism across historical and geographical borders. As she discusses the communities of artists, publishers, and political commentators who made up the visual culture of the day, Stańczyk tells a captivating story of people who served the antisemitic cause, and those who chose to oppose it. Learn more about your ad choices. Visit megaphone.fm/adchoices
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    59 分