『Knight of the Sun Podcast, Session 8. The Tomb, Level 1.』のカバーアート

Knight of the Sun Podcast, Session 8. The Tomb, Level 1.

Knight of the Sun Podcast, Session 8. The Tomb, Level 1.

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Knight of the Sun Podcast, Walk-Through Session 8

“The Tomb, Level 1.”

Music is “Dark 80s Synth,” by White Bat.

 
Time Signatures for session 8.

1:25. Taking stock of how the PCs have arrived at the tomb and what they are looking for here. 

2:18. Keys in “The Heroes of Bone-Dust Hill.”

3:54. How Dons Hollow came to be. 

4:30. A few ways to help clarify goals for PCs hailing from the good side of the coin.

6:35. Silas as a source of more specific information.

8:26. Figuring out Mindra’s secrets or catching Mindra and Silas meeting. 

10:02. Speaking with the ghost of Sir Dartayn Nagara.

19:05. Last notes on Mindra as a source of greater info and help.

20:30. The construction and look of the chambers and halls in the tomb. 

22:02. The way that descending stairs in the tombs enter and leave chambers.

23:40. Lighting within the tomb. 

24:30. Torch sconces in rooms. 

25:45. Using torches to scorch or mark walls.

26:05. Some discussion of Dark Vision.

29:55. The durations of torches. 

30:20. Monsters spotting light sources. 

32:05. Distances of sounds carrying within the tomb. 

33:52. Rolling encounter checks in the dungeons. 

34:47. D12 encounter checks.

38:22. Hearing skeletons moving within the tomb. 

39:18. “Shrouded” Skeletons.

41:00. The bonuses given to “Shrouded” dead. 

42:45. The flammability of burial shrouds. 

44:38. Discussion of what will be covered in the Podcast on each level of the Dungeon.

45:26. Room one. Tracking notes. 

46:26. Room two. Reflecting pool, statues, exits, and the skeleton of Grullox Grim Hammer.  

49:50. Grullox’s War Hammer. 

51:57. Chambers three and four. The “screening walls” in these chambers. 

53:32. The statues in the galleries. 

56:12. The masses of skeletons in areas number five and number six. 

58:15. Dartayn notes with concern to other locations in the first level.

1:00:18. The monk’s bunking rooms.

1:01:05. The jade mermaid figurine.

1:04:23. The meditations halls, and the oddities of Skeletal Commanders.

1:06:40. Rooms fifteen and fourteen. Scrolls and wax in room 14. The bone weird in room 15.

1:12:00. The monk’s chapel. The statue: its treasures, traps, and powers. 

1:13:55. Reversing the blessing for evil characters.       

1:15:05. Getting through the vent pipe behind the statue in the chapel.

1:17:45. Wrapping up level 1.

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