『How LSS Designs On-Hit Effects』のカバーアート

How LSS Designs On-Hit Effects

How LSS Designs On-Hit Effects

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Back in Aug, we recorded this episode on On-Hit Effects and how they have a HUGE impact on the game's design. Come listen in and while you're here, why not pop into the comments and let us know what YOUR favorite on-hit effect is?

Discord Link: ⁠https://discord.gg/HR4pJpcdZ8

Patreon Link: https://patreon.com/PitchItToMe?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=creatorshare_fan&utm_content=join_link

You can follow us at the following socials:

Bluesky: https://bsky.app/profile/pitchittomepod.bsky.social

Instagram: https://www.instagram.com/pitchittomepodcast

Youtube: https://www.youtube.com/@PitchItToMePodcast

Timestamps:

00:00 Introduction

00:35 Turn Zero

05:00 Red Pitch - Why you should care about On-hits (Joel)

22:08 Yellow Pitch - Design Variants of On-Hit Effects (Clark)

38:36 Blue Pitch - The Evolution of On-Hits (Fuzzy)

51:42 Arsenal Zone feat. OzyPepper

1:05:17 Outro (and 1 Outtake)

Credits:

Host #2 -- Fuzzy Delp

Host #2 -- Joel Recinos

Host #2 -- Clark Moore

Executive Producer -- Talon Stradley

Music -- Dillon Hulse

Logo -- Han Vi

Mix -- Christopher Moore

Audio Editor -- Fuzzy Delp

Video Editor -- Fuzzy Delp

Thank you to Legend Story Studios for allowing the use of their card art through their Content Creator policies and for making the game of Flesh and Blood.

#fleshandbloodtcg #tradingcards #gamedesign #podcast #legendstorystudios #fabtcg #pitm #pitchittome

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