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  • 2025 Game Awards Reaction and Reveals We're Excited For
    2025/12/18

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    In this episode of 'Good2Game Radio', Tony and Jaime break down their post-show reactions to the Game Awards, where Claire Obscure: Expedition 33 dominated nearly every category and sparked predictable gamer outrage. The duo digs into why we really watch the show—wall-to-wall game reveals—while debating surprising wins, questionable streaming numbers, and sky-high trailer prices. Along the way, they celebrate standout announcements like new Tomb Raider projects, Control Resonant, Mega Man, Phantom Blade Zero, and more. Add in Jeff Keighley, a legendary flute guy, and classic gamer cynicism, and you’ve got a lively, laugh-filled recap of gaming’s biggest night.

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    1 時間 2 分
  • Golden Wing Awards Nominees and Jaime Plays the Marvel Tokon Closed Beta
    2025/12/11

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    In this episode of Good2Game Radio, Tony and Jaime dive into the SGL Golden Wings Award nominees, sharing their picks and predictions for Game of the Year. They break down everything from Hades 2 to Expedition 33, react to surprising omissions, and highlight standout indie titles. Jaime gives a hands-on recap of the Marvel Tokon closed beta, while the duo swaps holiday gaming deal disappointments and hilarious Battlefield 6 and Ark Raiders war stories. A fun, energetic gaming catch-up packed with insights, friendly roasting, and community shoutouts.





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    1 時間 11 分
  • Diving Into Battlefield RedSec and Arc Raiders
    2025/12/02

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    In this episode of Good Game Radio, Tony and Vance dive into the return of Battlefield, exploring its new free Battle Royale mode "RedSec" and how it compares to Call of Duty and Fortnite. They discuss realistic destruction, slower but tactical gameplay, weapon balancing, and quirky details like outrunning golf carts.

    Tony also shares his hands-on experiences with Ark Raiders, breaking down its extraction-shooter mechanics, dangerous robotic enemies, and high-stakes loot system



    #ArcRaiders, #Battlefield6, #RedSec

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    1 時間
  • From Ghost of Yotei to Battlefield 6: Chaos, Katanas & Callouts
    2025/11/26

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    Tony and Jaime dive headfirst into a whirlwind of samurai showdowns, emotional stoicism, and the eternal struggle of not getting revived in Battlefield 6. Tony passionately explains why Ghost of Yotei turns you into a multitasking sword-switching ninja, while Jaime battles childhood flashbacks triggered by long reload times. Together they compare Assassin’s Creed, gush over beautifully crafted open worlds, and recount battlefield tragedies—like accidentally gifting the enemy team a tank. By the time the conversation shifts to the chaos, glory, and accidental helicopter crashes of Battlefield 6, you’ll be laughing, nodding, and reconsidering your life choices… or at least your game queue.


    #GhostofYotei, #playstation, #Battlefield6

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    1 時間 9 分
  • The Price of Game Pass Continues to Rise
    2025/11/12

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    Jaime, Vance and Tony talk about the newest Game Pass price increase.

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    59 分
  • Hollow Knight: Silksong and Borderlands 4 Review
    2025/10/11

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    Hosts **Tony Sisk** and **Jaime G** kick off the "video game fall season" by discussing two major new releases: the highly anticipated indie sequel **Hollow Knight: Silksong** and the AAA looter-shooter **Borderlands 4**.

    Jaime shares his enthusiastic impressions of **Silksong**, highlighting its six-year development history, its origins as an intended DLC for *Hollow Knight* that grew into a full standalone sequel, and its budget price point of $20. He praises its Metroidvania genre execution, comparing its difficulty to *Elden Ring*, noting the lack of a ramp-up for new players, and describing the protagonist Hornet's high mobility and fluid movement as a major gameplay addition.

    Tony offers his initial thoughts on **Borderlands 4**, which he picked up as a physical copy on launch day. He states that the game is **"very good"** and already **"easily" better than Borderlands 3**. Tony praises the narrative, specifically highlighting the **memorable NPC characters** and the investment in their stories, which he feels was lacking in the previous installment.

    The hosts note the interesting contrast between the highly-rated, budget indie title (**Silksong**) and the large-scale AAA release (**Borderlands 4**), setting up a future discussion comparing their reception and player count, especially on platforms like Steam.

    ---

    ## Show Notes

    **Podcast Title:** Good Game Radio

    **Topics:** Video Game Fall Season Kickoff, *Hollow Knight: Silksong* Release and Review, *Borderlands 4* Initial Impressions.

    ### 🕸️ **Hollow Knight: Silksong (06:38)**

    * **Release & Background:**
    * Developed and published by **Team Cherry**, an Australian indie team.
    * Released on September 4th, 2025, after being announced on February 14th, 2019 (a six-year wait).
    * Originally planned as a DLC for the 2017 Kickstarter-funded **Hollow Knight**, but its scope grew into a full, standalone sequel.
    * **Price:** Great price tag at **$20**.
    * **Jaime's Impressions:**
    * **Genre & Difficulty:** A fantastic job in the **Metroidvania** genre; compared to **Elden Ring** for its high difficulty and lack of an "easy mode." The game offers little ramp-up, assuming players are familiar with the first title.
    * **Protagonist:** You play as **Hornet**; the game follows her own story and plot.
    * **Gameplay Mechanics:** Praised for its **high mobility**—Hornet quickly unlocks dash, air-dash, and ledge-grabbing abilities, making her feel like a "little Spider-Man."
    * **Exploration:** Features a challenging and intentionally unhelpful map system, forcing players to learn the kingdom and revisit old areas upon gaining new abilities (**core Metroidvania loop**).
    * **Ratings:** Sitting at a **92 positive score on Metacritic**.

    ### 🔫 **Borderlands 4 (01:25 & 23:16)**

    * **Tony's Impressions (10 hours in):**
    * **Overall:** **"Very good,"** and **"easily" better than Borderlands 3**.
    * **Narrative/Characters:** A huge step up from *Borderlands 3*. The **NPC characters are memorable** and provide a strong foundation for the story, recalling the quality of characters from *Borderlands 1* (e.g., TK Baja).
    * **Loot:** Not **"stingy."** Plenty of loot and guns are dropping, including numerous **Epic (purple)** tier weapons early on.
    * **General Reception:** Currently sitting with an **84 Metacritic score**, which Tony argues is still "above good" and respectable.

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    1 時間 1 分
  • Metal Gear Solid Delta: Stealth, Graphics, and Janky Controls!
    2025/09/29

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    Does Metal Gear Solid Delta nail the landing or is it just a gorgeous-looking disappointment?

    We’re dropping into the jungle to give our full, unfiltered review of the MGS3 remake. The visuals are stunning, but as one host put it: the controls are still "janky." 😬

    We discuss:

    The high bar set by the original.

    Why a pure graphical upgrade isn't always enough.

    Is the inconsistent performance and clunky feel a dealbreaker for fans?

    #MetalGearSolidDelta #MGS3 #SnakeEater #MetalGear #Remake #Good2GameRadio #Podcast #Gaming #PS5 #Xbox #StealthGame

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    57 分
  • The Chosen One
    2025/09/17

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    Vance and Tony talk Star Wars, the lost art of story telling and new possibilities in gaming.

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    50 分