エピソード

  • 165: The new age of great 2-player games, part 1 (guest: Grant's Game Recs)
    2025/12/18

    2025 is "The Year of the 2-Player Game" -- at least according to our guest, professional comedian and board game content creator Grant Lyon of Grant's Game Recs. There have been so many good ones that came out over the past yeart that it's hard to refute that statement. So hard that, rather than refute, we'll just create a two-part podcast special covering all the great 2P games we've been playing. This is part one!

    Timeline:

    • 2:00 - Going Analog's game pick: Origin Story.
    • 9:38 - Grant's game pick: Pinched!.

      Great 2-player games, part one:

    • 16:50 - The White Castle Duel.
    • 19:59 - Madcala.
    • 25:35 - Enthrone.
    • 29:19 - Compile: Main 2.
    • 35:33 - Scales of Fate.
    • 39:17 - Bombastic.
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    43 分
  • 164: The best games we played at BGG.CON 2025 (and what's next for The Board Game Quiz Show)
    2025/12/04

    Our favorite "just playing games" convention is behind us now, and...we did spend a lot of time just playing games. A LOT. BGG.CON features BoardGameGeek's legendary library plus the latest hotness from the king of board game shows, Essen Spiel, so we had no shortage of options.

    Listen in to see what our highlights were and to get a tease of what we have in store for Season 6 of The Board Game Quiz Show.

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    30 分
  • 163: 6 new drafting games worth checking out
    2025/11/20

    A lot of drafting games have been hitting our table lately, and they're all putting their own twists on the genre. We've been enjoying them so much that we're dedicating this whole episode to our top picks.

    Plus, the sequel to Yomi, is here. Shoe's played a lot of fighting (video) games, so what does he think about probably the most pure card-game interpretation around?

    Timeline

    • 0:53 - Going Analog's game pick: Yomi 2.
    • 7:54 - 6 new drafting games worth checking out.
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    41 分
  • 162: Why we can't make board games in the U.S. (guest: James Hudson)
    2025/11/06

    All this business (or loss of) around tariffs has repeated raised a question from the gaming community: Why not just manufacture games in the U.S. instead of, say, China?

    James Hudson, game designer and owner of Druid City Games, took time out of promoting his Wonderland's War Duel Kickstarter (check out our preview!) to explain why it's so difficult. We've heard the facts from the board game industry before, but James has additional insight worth hearing out.

    Timeline

    • 1:30 - Going Analog's game pick: Everbloom.
    • 4:58 - James' game pick: Galileo Galilei.
    • 11:35 - Wonderland's War Duel, a new Wonderland's War expansion, Madcala, Off With Their Heads!, and an expansion to Tidal Blades 2.
    • 22:03 - James' topic: Why making board games in America is so difficult.
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    38 分
  • 161: Autobattlers, card crafting, Mystic Lands (guests: John D Clair, John Zinser)
    2025/10/23

    The OG card-crafting game Mystic Vale is getting a major makeover. Or is it a sequel? Whatever you want to call it, Mystic Lands is taking Vale's original concept of layering clear cards to create powerful combinations and streamling gameplay while beautifying the art. The result is a much better game (from our one play), and now we have to suffer the wait for the November Kickstarter campaign to run and fulfill.

    Designer John D Clair and CEO of publisher Alderac Entertainment Group (AEG) John Zinser stopped by our home to play a full game of Mystic Lands with us (Shoe would rather we don't discuss the final scores). Before we would let them out of the house, however, we made both sit down to record this podcast. Clair is working on some autobattler game designs, so that was his topic for us this week.

    Timeline

    • 1:15 - Going Analog's game pick: Fight 5.
    • 3:05 - John D Clair's game pick: Living Forest.
    • 5:13 - John Zinser's game pick: Love Letter.
    • 7:37 - Mystic Lands and card-crafting.
    • 21:38 - John D Clair's topic: The new trend of autobattler board and card games.
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    35 分
  • 160: Moon cakes + Moon Bunny, push-your-luck dice games
    2025/10/09

    Let's try something new! For some reason (spoiler: the reason is laziness), we don't have a guest this week, so Shoe and Christina decided to feature the seasonally appropriate (for the Chinese Mid-Autumn Festival) Moon Bunny and then discuss some exciting new push-your-luck dice games that we've been enjoying.

    Timeline

    • 1:30 - Game pick: Moon Bunny
    • 7:12 - Topic: push-your-luck dice games
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    34 分
  • 159: Board game universes, cultural appropriation (guest: Jane Hoffacker, Incredible Dream)
    2025/09/25

    We've been keeping an eye on the Kinfire series (which includes the cooperative campaign Kinfire Chronicles and tactical card game Kinfire Delve), and we walked away very impressed with our plays of the latest one in the franchise, Kinfire Council, a competitive worker-placement game set in the same world. Publisher Incredible Dream Studios is approaching gaming differently, so we asked CEO and co-founder Jane Hoffacker to discuss the massive amount of work that goes into designing a shared-universe space. And we continued the chat with Jane posing some thoughtful questions about cultural appropriation in gaming.

    Timeline:

    • 4:08 - Going Analog's game pick: Tea Witches.
    • 8:25 - Jane's game pick: Dungeon Mayhem.
    • 10:38 - Going Analog's topic: board game universes, the Kinfire series.
    • 31:46 - Jane's topic: cultural appropriation in gaming.
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    48 分
  • 158: Cozy games, what makes a game a good product (guest: Alex Cutler)
    2025/09/11

    Cozy is the new zombie. Or Cthulhu. Seriously -- just keep your eye on those store shelves (especially over the next few months), and you'll likely see so many new board games themed around the art of non-conflict. Maybe you'll be cuddling up with kitties. Or you'll be sitting around, peacefully matching tiles at your own pace. Or you'll be arranging books around your home in ways that please only you, as in our guest's co-designed A Place for All My Books.

    Alex Cutler joins the podcast this week to talk about what exactly makes a game "cozy." Plus we lean into his experience as a developer (not just designer) to learn what makes for a good product. Sure, great gameplay is a must -- but what else will make gamers want to make that purchase?

    Timeline:

    • 3:15 - Going Analog's game pick: Black Forest.
    • 6:59 - Alex's game pick: Fishing.
    • 10:33 - Going Analog's topic: cozy games.
    • 22:12 - Alex's topic: what makes a game a good product.
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    50 分