『Gaming Business with Fexingo: Studios, Publishers, and Interactive Entertainment Companies』のカバーアート

Gaming Business with Fexingo: Studios, Publishers, and Interactive Entertainment Companies

Gaming Business with Fexingo: Studios, Publishers, and Interactive Entertainment Companies

著者: Fexingo
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Lucas and Luna explore the business of gaming — not the latest releases, but the balance sheets, studio dynamics, and strategic decisions behind them. Each episode picks a company like Electronic Arts, Tencent, or Embracer Group and examines its recent earnings, studio acquisitions, or publishing deals. They talk about why Microsoft bought Activision Blizzard, what the Unity runtime fee means for indie developers, and how Netflix's gaming push fits its streaming strategy. Lucas brings the numbers and market context; Luna tests assumptions and considers the creative tension inside studios. Their conversations avoid hype and focus on real data: revenue per title, subscriber churn for Game Pass, or the profitability of free-to-play models. Listeners get a clear, specific view of how gaming companies actually make money, where the risks are, and what the next moves might be. This show is for people who follow the business press but want a deeper look at an industry where entertainment and technology collide. No hot takes, no previews — just the economics of interactive entertainment, one company at a time. #GamingBusiness #VideoGameIndustry #GameStudios #GamePublishing #InteractiveEntertainment #GameDevelopment #EarningsAnalysis #GamePass #MobileGaming #FreeToPlay #Esports #GameAcquisitions #EmbracerGroup #Tencent #ElectronicArts #Business #FexingoBusiness #BusinessPodcast Keep every episode free: buymeacoffee.com/fexingo© 2026 Fexingo. All rights reserved. 経済学
エピソード
  • How Game Soundtracks Became a Standalone Revenue Stream
    2026/06/07
    Episode 36 of Gaming Business with Fexingo explores the economics of video game music. Lucas and Luna break down how studios like Riot Games and Bandai Namco have turned soundtracks into multi-million-dollar businesses through streaming, vinyl pressing, and concert tours. They examine the numbers behind the Final Fantasy VII Remake orchestral tour, the rise of game music on Spotify, and why indie composers are increasingly negotiating for royalty splits instead of flat fees. A focused look at a revenue stream that's tripled in five years. #GameMusic #SoundtrackRevenue #RiotGames #BandaiNamco #FinalFantasy #SpotifyRoyalties #VinylRevival #GameComposers #MusicLicensing #ConcertTours #IndieStudios #IntellectualProperty #BusinessStrategy #GamingIndustry #FexingoBusiness #BusinessPodcast #Technology #InteractiveEntertainment Keep every episode free: buymeacoffee.com/fexingo
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    9 分
  • How Game Remasters Became a Billion-Dollar Strategy
    2026/06/06
    In this episode, Lucas and Luna explore the economics behind video game remasters and remakes. They break down how studios like Naughty Dog, Capcom, and Rockstar have turned revisiting older titles into a reliable revenue stream — with The Last of Us Part I, Resident Evil 2, and Grand Theft Auto: The Trilogy as case studies. Lucas explains the cost structure: a full remaster typically runs $10–$20 million, a ground-up remake can exceed $100 million, but both carry far lower risk than a new IP. Luna questions whether the trend cannibalizes original creativity and whether players are getting fair value. They also look at the subscriber data: on Game Pass and PS Plus, remastered titles see 30–50% higher engagement per dollar than new releases. The episode closes on a forward-looking note about AI-assisted upscaling and how that might shrink costs and accelerate the remaster pipeline even further. #GameRemasters #RemakeEconomics #NaughtyDog #Capcom #Rockstar #TheLastOfUs #ResidentEvil2 #GrandTheftAuto #GamePass #PSPlus #BusinessStrategy #VideoGameIndustry #AIUpscaling #NostalgiaMarketing #PlayStation #Xbox #FexingoBusiness #BusinessPodcast Keep every episode free: buymeacoffee.com/fexingo
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    14 分
  • How Voice Actors Are Negotiating AI Rights in Game Contracts
    2026/06/06
    Episode 34 of Gaming Business with Fexingo digs into the contract battle over AI voice replication in video games. Lucas and Luna break down the specific clauses now appearing in SAG-AFTRA interim agreements, how studios like Ubisoft and EA are approaching synthetic voice rights, and what the landmark 2024 voice actor strike means for interactive entertainment. They examine the economics of AI voice production—fifty thousand dollars for a full game's voiceover versus three thousand for a perpetual AI license—and why indie developers are caught in the middle. The conversation covers the 'digital replica' definition in the 2023 AMPTP deal, how smaller studios are using voice-matching tools like ElevenLabs legally, and why the next negotiation cycle could reshape union rates for an entire generation of performers. If you're a game developer, publisher, or talent manager, this episode gives you the specific contract language and market numbers you need to navigate the AI voice era. #VoiceActing #AI #SAGAFTRA #GameContracts #Ubisoft #EA #ElevenLabs #InteractiveEntertainment #LaborRights #Business #GamingBusiness #FexingoBusiness #BusinessPodcast #VoiceReplication #UnionNegotiations #DigitalReplica #IndieGames #MotionCapture Keep every episode free: buymeacoffee.com/fexingo
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    14 分
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