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  • Adapting Adventures from Other Games to Daggerheart | GMJ 341
    2026/06/09

    There are very few official published adventures for Daggerheart, and those are either one-shots or very short. The third party options are also limited. So what is a GM wanting a published adventure to do? In this episode I share how I’m taking adventures from other games and adapting them to Daggerheart. Because Daggerheart’s system is relatively simple, it’s actually pretty easy to do.

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    54 分
  • Why Not Say Yes? | GMJ 340
    2026/04/29

    A lot of times as a GM, we can be tempted to say no to a player. Why not say yes instead? Not only is this embracing the “yes, and” philosophy of improvisation, but it will lead to more fun for the players and for us too. I also discuss leveling in Daggerheart compared with other games I’ve played. There is no such thing as xp in Daggerheart. How does this impact leveling? I compare 1st level Daggerheart characters with beginning characters in games like D&D, Pathfinder, Cypher System, and World of Darkness.

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    48 分
  • GM Pitfalls to Avoid in Daggerheart & Other RPGs | GMJ 339
    2026/04/22

    Today I discuss GM pitfalls to avoid in Daggerheart and other RPGs. We also play a little game of finding a way to use any attribute for a task. Even with something obvious, like crossing an icy bridge—that would obviously use agility, you can make a good argument for using any of the six attributes. I give some tips on how to prepare for more improvisational gaming sessions, and how to plan story beats without railroading the players. I talk about how the Hope and Fear system is an excellent pacing mechanic. Finally, I show how you can also use Fear to make an encounter as easy or difficult as you want, and it always feels above board and fair to the players, no matter how well or how badly things are going for their characters.

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    1 時間 9 分
  • Daggerheart GM Best Practices | GMJ 338
    2026/04/16

    Today I discuss Daggerheart’s GM Best Practices. These will help you be a better GM, no matter what game you’re playing or which system you’re using.

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    57 分
  • Daggerheart GM Principles | GMJ 337
    2026/03/10

    Today I discuss Daggerheart’s GM Principles, which are begin and end with the fiction (story); collaborate at all times, especially during conflict; fill the world with life, wonder, and danger; ask questions and incorporate the answers; make every roll important; play to find out what happens; and hold on gently. I talk quite a bit about why you don’t want to call for too many rolls, and how to know when to call for a roll versus when not to. I specifically discuss the two main areas where some GMs call for way too many rolls: actions involving perception and knowledge. I also go into preparing for an adventure or game session by creating an inciting event to kick things off, and not planning too much beyond that point. I also share how I prepare to improvise. Finally, I talk a bit about advancing and modifying my setting of Primordia. I originally designed the setting for D&D, so I wanted to make some changes to better fit Daggerheart and allow the players more design space to collaborate with the world building.

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    1 時間 24 分
  • Daggerheart Player Best Practices, Maintaining Trust & Death Moves | GMJ 336
    2026/02/24

    This week I discuss player best practices presented in the Daggerheart core book. Keeping these in mind will enhance any tabletop RPG you play, not just Daggerheart. The first, and I’d say fundamental, best practice is to embrace danger. At the heart of this and the other best practices is to choose the interesting choice, the choice that makes a better story, not necessarily the optimal or most tactical or strategic choice. We don’t “win” at these games by always succeeding, never failing. We win by creating an awesome story together. A story where the PCs always succeed is a pretty boring story. The key to making this all work at your table is to establish and maintain trust among the GM and players. And a big part of building and maintaining that trust is how you handle PC death at your table. Daggerheart has some really great guidelines for all of this. I also go over how hit points, death moves, and scars work in Daggerheart.

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    53 分
  • Daggerheart: The Fear Full GM | GMJ 335
    2026/02/10

    Today I talk about Fear in Daggerheart, a metacurrency used by the GM. Some GMs consider metacurrency to be a bad word. So how do the metacurrencies of Hope and Fear work in DH? Are they boons or flaws? Pros or cons? Buffs or debuffs? I’ll unpack it in this episode. I show how in my experience Fear hasn’t limited my creativity or prevented me from doing things I want to do. I discuss how fear is an excellent pacing tool, especially in combat, and how it really helps the GM dial in the difficulty of combat to exactly where they want it to be. Though at first blush Fear may appear to limit your options as GM, I haven’t felt like it does in practice. But it does make me feel like I can be more strategic and tactical, all while experiencing significantly less cognitive load than I’d experience running a similar combat in D&D. Fear also helps the players see that what you’re doing is totally fair and earned by their choices and actions. I also don’t have to feel bad when those consequences are unpleasant to the PCs.

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    Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).

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    1 時間 20 分
  • Daggerheart: Taking the Initiative | GMJ 334
    2026/02/03

    Today continue my series on Daggerheart with an in-depth explanation and exploration of its initiative system. I was very excited to try Daggerheart’s “lack of initiative initiative,” which is a bit of a misnomer. Daggerheart does have an initiative system, it’s just not like the ones you’re probably used to. I’m here to report that it works very well, and I really like it. I also talk a bit about how Daggerheart encourages metagame discussions between the GM and players at the table, and why I’m hugely in favor of this. Some people are averse to metagame discussions. But I show how they can greatly enhance your game, and I’d go so far as to say they’re required to deliver the experience and story everyone at the table wants.

    Play Daggerheart with Me on Start Playing Games.

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    Check out my sci-fi novel, Critical Balance.

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    Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).

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    59 分