『Fly Far, Far Away: Hitman, Escapism, and Finding Joy Through Play』のカバーアート

Fly Far, Far Away: Hitman, Escapism, and Finding Joy Through Play

Fly Far, Far Away: Hitman, Escapism, and Finding Joy Through Play

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In this episode, we explore the powerful intersection of memory, identity, and digital escape through the lens of Kishonna L. Gray’s personal essay “Dear God, Make Me a Bird, So I Can Fly Far Far Away from Here.” From childhood afternoons spent playing Hitman with friends to rediscovering the series as a source of solace in graduate school, Gray reflects on how this iconic game franchise became more than entertainment—it became a passport to the world and a catalyst for academic curiosity. Join us as we unpack how Hitman offered not just gameplay, but a way to cope, connect, and imagine beyond borders.

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