『Episode 33: The House Rules of Sandheart』のカバーアート

Episode 33: The House Rules of Sandheart

Episode 33: The House Rules of Sandheart

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概要

We said we were back from our summer break with episode 32, but we lied! Joerg’s laptop died and he was busy growing a moustache, and Ludo was ridiculously busy with work. Either way, we are back again, just in time for the end of the year! Our Guest This time we welcome Jon Webb again, who appeared on our show back in episode 6 along with Neil Gibson. Jon is of course the wonderful author of the equally wonderful “Sandheart” series of scenarios: Sandheart Volume 1: Tales of the Sun County MilitiaSandheart Volume 2: The Corn Dolls & Fortunate SunSandheart Volume 3: TraditionSandheart Volume 4: The God Skin & Mad Prax Disclaimer: the above links are affiliate links of course (please use them to support the show!) The Making of Sandheart Our first topic is the Sandheart series of scenarios (see links above) which, although they have been written and published a long time ago, we had not covered on the show before… better late than never! We chat with Jon about how Sandheart came to be, the strength of its campaign framework, moral choices, “street-level” adventures, designing problems for which you don’t know the solution, culture clashes between characters, custom heroquesting rules, and more. If you haven’t read or played Sandheart, there shouldn’t be any spoilers for you — only titillating previews of the sort of fun you can expect therein. Note that if you don’t plan on getting all four volumes of the series, we recommend getting volumes 1 and 3. The reason for this is that volume 3 is a scenario that spans multiple years, as the adventurers are tasked with guard duty for a recurring ritual. Getting volume 3 early will let you weave the first couple occurrences of the ritual into the first few adventures. House Rules and Custom Systems In the second and larger half of the episode, we exchange all kinds of ideas about tweaking and extending the RuneQuest rules. Among the things we talk about, in no particular order: Picking rules from different editions of RuneQuestHit Points formulasInitiative systems and Strike RanksSorcery rulesExperience checks and experience gainResolving tiesFailing ForwardCombat effects and aiming at hit locationsCustom hit location tablesShieldsGranularity of rules per activityGritty tactical combat vs heroic scenesAverage skill scores vs heroic skill scoresFighting styles and converting to other weaponsGroup rollsAdopting rules from Call of Cthulhu 7th EditionChaotic corruption!Lingering emotionsCaravan trading rulesGoing into a rabbit hole of research and math, and finding what a mechanic should be aboutKeeping custom mechanics into the “spirit” of the main systemPost-coital pillow talk rules We also mention: Ludovic’s own adventure, “A Short Detour”MythrasTroikaDragonbaneWarhammer Fantasy RoleplayTravellerAlien RPG Credits The intro music is “The Warbird” by Try-Tachion. Other music includes “Cinder and Smoke” and “Skyspeak“, along with audio from the FreeSound library.
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