『Episode 2.5 – Interview with the Moses Cartridge Inventor』のカバーアート

Episode 2.5 – Interview with the Moses Cartridge Inventor

Episode 2.5 – Interview with the Moses Cartridge Inventor

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概要

TIMESTAMPS:

(00:00:00) Welcome Jeremiah Mani

(00:01:11) Jeremiah’s Military History

(00:03:58) Creating the Moses Cartridge

(00:06:17) 223 Line Brass Life

(00:09:07)Moses Carstridge Design

(00:17:32) Summarize Design and Felt Recoil

(00:19:06) Performance, Powder, Compressed Loads

(00:22:18) Speed Or Accuracy?

(00:29:27) Barrel Life

(00:32:33) First Moses Rifle

(00:39:06) Safety and Testing

(00:44:28) The Poor Man’s Magnum

(00:48:38) The 223 Family

(00:55:40) The 308 Family

(01:04:30) Short and Long Action Use

(01:07:52) The 06 Family

(01:14:02) The 300/338 Norma Family

(01:23:19) The 338 Lapua Family

(01:26:02) The 33XC Family

(01:33:03) King of Two Mile

(01:41:19) Available to the Public

(01:43:56) What will be the most popular

(01:46:40) Where to learn more/get started

(01:50:20) Hydroformed brass is good

(01:53:50) Let the audience know



In Episode 2.5, we sit down with the inventor of the Moses cartridge to talk about the story behind the round and the experience that led to its creation.

We cover his military background, time in the field as a hunter, and how those experiences shaped the idea for a more efficient cartridge design. The conversation moves through the different calibers and brass case families in the Moses lineup, including what’s available now and what’s planned for the future.

We also talk about performance topics like speed, bullet weight, powder charge, and how the Moses cartridges compare to other rounds in similar calibers. The focus stays on overall efficiency and practical use rather than deep technical breakdowns.

Along the way, we discuss the use of NATO brass across the cartridge families, how that makes brass easier to source, and touch on processes like hydroforming. As usual, the conversation drifts off topic here and there, making for a relaxed and honest discussion about shooting, design, and real-world experience.

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